// // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include #include "Asset.h" #include "AssetDatabase.h" #include "SceneImporter.h" namespace ToolCore { SceneImporter::SceneImporter(Context* context, Asset* asset) : AssetImporter(context, asset) { } SceneImporter::~SceneImporter() { } void SceneImporter::SetDefaults() { AssetImporter::SetDefaults(); sceneCamRotation_ = Quaternion::IDENTITY; sceneCamPosition_ = Vector3::ZERO; } bool SceneImporter::Import() { return true; } bool SceneImporter::LoadSettingsInternal(JSONValue& jsonRoot) { if (!AssetImporter::LoadSettingsInternal(jsonRoot)) return false; JSONValue import = jsonRoot.Get("SceneImporter"); SetDefaults(); if (import.Get("sceneCamRotation").IsString()) sceneCamRotation_ = ToQuaternion(import.Get("sceneCamRotation").GetString()); if (import.Get("sceneCamPosition").IsString()) sceneCamPosition_ = ToVector3(import.Get("sceneCamPosition").GetString()); return true; } bool SceneImporter::SaveSettingsInternal(JSONValue& jsonRoot) { if (!AssetImporter::SaveSettingsInternal(jsonRoot)) return false; JSONValue save; save.Set("sceneCamRotation", sceneCamRotation_.ToString()); save.Set("sceneCamPosition", sceneCamPosition_.ToString()); jsonRoot.Set("SceneImporter", save); return true; } }