// // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "AssetImporter.h" namespace ToolCore { class SceneImporter : public AssetImporter { ATOMIC_OBJECT(SceneImporter, AssetImporter); public: /// Construct. SceneImporter(Context* context, Asset *asset); virtual ~SceneImporter(); virtual void SetDefaults(); /// Set the scene camera's rotation void SetSceneCamRotation(const Quaternion& rotation) { sceneCamRotation_ = rotation; } /// Set the scene camera's position void SetSceneCamPosition(const Vector3& position) { sceneCamPosition_ = position; } /// Get the scene camera's rotation const Quaternion& GetSceneCamRotation() const { return sceneCamRotation_; } /// Get the scene camera's position const Vector3& GetSceneCamPosition() const { return sceneCamPosition_; } protected: bool Import(); virtual bool LoadSettingsInternal(JSONValue& jsonRoot); virtual bool SaveSettingsInternal(JSONValue& jsonRoot); Quaternion sceneCamRotation_; Vector3 sceneCamPosition_; }; }