// // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include #include #include #include #include #include #include #include "Asset.h" #include "AssetDatabase.h" #include "TextureImporter.h" namespace ToolCore { TextureImporter::TextureImporter(Context* context, Asset *asset) : AssetImporter(context, asset), compressTextures_(false), compressedSize_(0) { requiresCacheFile_ = true; ApplyProjectImportConfig(); } TextureImporter::~TextureImporter() { } void TextureImporter::SetDefaults() { AssetImporter::SetDefaults(); compressedSize_ = 0; } bool TextureImporter::Import() { AssetDatabase* db = GetSubsystem(); ResourceCache* cache = GetSubsystem(); String cachePath = db->GetCachePath(); FileSystem* fileSystem = GetSubsystem(); String compressedPath = cachePath + "DDS/" + asset_->GetRelativePath() + ".dds"; if (fileSystem->FileExists(compressedPath)) fileSystem->Delete(compressedPath); SharedPtr image = cache->GetTempResource(asset_->GetPath()); if (image.Null()) return false; if (compressTextures_ && !image->IsCompressed()) { fileSystem->CreateDirs(cachePath, "DDS/" + Atomic::GetPath(asset_->GetRelativePath())); float resizefactor; float width = image->GetWidth(); float height = image->GetHeight(); if (width > compressedSize_ || height > compressedSize_) { if (width >= height) { resizefactor = compressedSize_ / width; } else { resizefactor = compressedSize_ / height; } image->Resize(width*resizefactor, height*resizefactor); } if (image->SaveDDS(compressedPath)) { Renderer * renderer = GetSubsystem(); renderer->ReloadTextures(); } } // todo, proper proportions image->Resize(64, 64); // not sure entirely what we want to do here, though if the cache file doesn't exist // will reimport image->SavePNG(cachePath + asset_->GetGUID()); // save thumbnail image->SavePNG(cachePath + asset_->GetGUID() + "_thumbnail.png"); return true; } void TextureImporter::ApplyProjectImportConfig() { if (ImportConfig::IsLoaded()) { VariantMap tiParameters; ImportConfig::ApplyConfig(tiParameters); VariantMap::ConstIterator itr = tiParameters.Begin(); for (; itr != tiParameters.End(); itr++) { if (itr->first_ == "tiProcess_CompressTextures") compressTextures_ = itr->second_.GetBool(); } } } bool TextureImporter::LoadSettingsInternal(JSONValue& jsonRoot) { if (!AssetImporter::LoadSettingsInternal(jsonRoot)) return false; JSONValue import = jsonRoot.Get("TextureImporter"); SetDefaults(); if (import.Get("compressionSize").IsNumber()) compressedSize_ = (CompressedFormat)import.Get("compressionSize").GetInt(); return true; } bool TextureImporter::SaveSettingsInternal(JSONValue& jsonRoot) { if (!AssetImporter::SaveSettingsInternal(jsonRoot)) return false; JSONValue import(JSONValue::emptyObject); import.Set("compressionSize", compressedSize_); jsonRoot.Set("TextureImporter", import); return true; } Resource* TextureImporter::GetResource(const String& typeName) { if (!typeName.Length()) return 0; ResourceCache* cache = GetSubsystem(); return cache->GetResource(typeName, asset_->GetPath()); } Node* TextureImporter::InstantiateNode(Node* parent, const String& name) { Node* node = parent->CreateChild(name); Sprite2D* spriteGraphic = GetSubsystem()->GetResource(asset_->GetPath()); StaticSprite2D* sprite = node->CreateComponent(); sprite->SetSprite(spriteGraphic); return node; } }