#ifdef ATOMIC_NETWORK // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // Please see LICENSE.md in repository root for license information // https://github.com/AtomicGameEngine/AtomicGameEngine #include "JSNetwork.h" #include "JSVM.h" #include namespace Atomic { static int HttpRequest_Read(duk_context* ctx) { duk_push_this(ctx); HttpRequest* request = js_to_class_instance(ctx, -1, 0); if (!request->GetAvailableSize()) { duk_push_string(ctx, ""); return 1; } PODVector buffer(request->GetAvailableSize()); request->Read(&buffer[0], buffer.Size()); duk_push_lstring(ctx, (const char*) &buffer[0], buffer.Size()); return 1; } void jsapi_init_network(JSVM* vm) { duk_context* ctx = vm->GetJSContext(); js_class_get_prototype(ctx, "Atomic", "HttpRequest"); duk_push_c_function(ctx, HttpRequest_Read, 0); duk_put_prop_string(ctx, -2, "read"); duk_pop(ctx); } } #endif