#include #include #include "AssetDatabase.h" #include "AssetImporter.h" namespace ToolCore { AssetImporter::AssetImporter(Context* context, Asset *asset) : Object(context), asset_(asset), requiresCacheFile_(true) { SetDefaults(); } AssetImporter::~AssetImporter() { } void AssetImporter::SetDefaults() { } bool AssetImporter::LoadSettings(JSONValue& root) { jsonRoot_ = root; LoadSettingsInternal(); return true; } bool AssetImporter::LoadSettingsInternal() { return true; } bool AssetImporter::SaveSettings(JSONValue& root) { jsonRoot_ = root; SaveSettingsInternal(); return true; } bool AssetImporter::SaveSettingsInternal() { return true; } }