#include #include #include "Asset.h" #include "AssetDatabase.h" #include "JavascriptImporter.h" namespace ToolCore { JavascriptImporter::JavascriptImporter(Context* context, Asset *asset) : AssetImporter(context, asset) { requiresCacheFile_ = false; } JavascriptImporter::~JavascriptImporter() { } void JavascriptImporter::SetDefaults() { AssetImporter::SetDefaults(); } bool JavascriptImporter::Import(const String& guid) { AssetDatabase* db = GetSubsystem(); Asset* asset = db->GetAssetByGUID(guid); if (!asset) return false; return true; } bool JavascriptImporter::LoadSettingsInternal() { if (!AssetImporter::LoadSettingsInternal()) return false; JSONValue import = jsonRoot_.GetChild("JavascriptImporter", JSON_OBJECT); return true; } bool JavascriptImporter::SaveSettingsInternal() { if (!AssetImporter::SaveSettingsInternal()) return false; JSONValue import = jsonRoot_.CreateChild("JavascriptImporter"); return true; } }