#include "Asset.h" #include "AssetDatabase.h" #include "MaterialImporter.h" namespace ToolCore { MaterialImporter::MaterialImporter(Context* context, Asset* asset) : AssetImporter(context, asset) { } MaterialImporter::~MaterialImporter() { } void MaterialImporter::SetDefaults() { AssetImporter::SetDefaults(); } bool MaterialImporter::Import(const String& guid) { AssetDatabase* db = GetSubsystem(); Asset* asset = db->GetAssetByGUID(guid); if (!asset) return false; return true; } bool MaterialImporter::LoadSettingsInternal() { if (!AssetImporter::LoadSettingsInternal()) return false; JSONValue import = jsonRoot_.GetChild("MaterialImporter", JSON_OBJECT); return true; } bool MaterialImporter::SaveSettingsInternal() { if (!AssetImporter::SaveSettingsInternal()) return false; JSONValue import = jsonRoot_.CreateChild("MaterialImporter"); return true; } }