var os = require('os'); var path = require('path'); // get the root folder var atomicRoot = path.resolve(__dirname, "../..") + "/"; // patch in our local node_modules process.env.NODE_PATH = atomicRoot + "Build/node_modules/"; require('module').Module._initPaths(); var fs = require('fs-extra'); // Load `jake` global require('../node_modules/jake/lib/jake'); var config = require('./BuildConfig'); var host = require('./Host'); require('./BuildCommon'); var cmd = config._[0]; function printHelp() { console.log("\nAtomic Editor Build Script"); console.log("--------------------------"); console.log("--help : This help text"); console.log("--with-android : Build with Android platform support"); console.log("--with-ios : Build with iOS platform support"); console.log("--with-web : Build with Web platform support"); console.log("--debug : Build debug version of the editor and associated platform runtimes"); console.log("--noclean : Do not clean before building, useful during development"); console.log("--nonet : Build without AtomicNET C# scripting support"); console.log("--with-docs : Build and install API documents into the editor (requires npm on path)"); console.log("--noexamples : Don't include examples with editor"); console.log("--task=name : Build the specified task (for development)"); console.log("--package : packages the editor to Artifacts/Dist"); if (os.platform() == "win32") { console.log("--vs2015 : Build with VS2015"); console.log("--vs2017 : Build with VS2017"); console.log("--opengl : Enable OpenGL renderer"); console.log("--d3d11 : Enable DirectX 11 renderer"); } console.log("--------------------------") process.exit(0); } if (config["help"]) { printHelp(); } if (config["lint"]) { var lintTask = jake.Task['build:lint']; lintTask.invoke(); } if (config["task"]) { var task = jake.Task[config["task"]]; if (!task) { console.log("\nBUILD ERROR:\n\nUnknown task: " + config["task"] + "\n"); process.exit(1); } cmd = ""; task.invoke(); } // Atomic Editor Build if (cmd == "buildeditor") { console.log("\n\nBuilding Atomic Editor, this process will take a few minutes\n"); var buildTask = jake.Task['build:atomiceditor']; if (config["with-android"]) { if (!process.env.ANDROID_NDK) { console.log("\nANDROID_NDK environment variable not set, exiting\n"); process.exit(1); } } if (config["with-web"]) { if (!process.env.EMSCRIPTEN) { console.log("\nEMSCRIPTEN environment variable not set, consider running 'source /Path/To/emsdk_env.sh', exiting\n"); process.exit(1); } } if (config["with-ios"]) { if (os.platform() != "darwin") { console.log("\niOS platform requires macOS, exiting\n"); process.exit(1); } } if (config["d3d11"] && config["opengl"]) { if (os.platform() == "win32") { console.log("\nBoth DirectX 11 and OpenGL flags specified. Please choose only one at a time.\nExiting...\n"); process.exit(1); } } if (config["d3d11"]) { if (os.platform() != "win32") { console.log("\nDirectX 11 build requires Windows, exiting\n"); process.exit(1); } else { console.log("\nDirectX 11 build selected.\n"); } } if (config["opengl"]) { if (os.platform() != "win32") { console.log("\nOpenGL flag ignored, OpenGL is default on non-Windows platforms anyway.\nContinuing...\n"); } else { console.log("\nOpenGL build selected.\n"); } } buildTask.invoke(); }