#include #include #include #include "UI.h" #include "UIEvents.h" #include "UIWidget.h" #include "UILayout.h" using namespace tb; namespace Atomic { UILayoutParams::UILayoutParams(Context* context) : Object(context) { } UILayoutParams::~UILayoutParams() { } UILayout::UILayout(Context* context, bool createWidget) : UIWidget(context, false) { if (createWidget) { widget_ = new TBLayout(); widget_->SetDelegate(this); widget_->SetGravity(WIDGET_GRAVITY_ALL); GetSubsystem()->WrapWidget(this, widget_); } } UILayout::~UILayout() { } void UILayout::SetSpacing(int spacing) { if (!widget_) return; ((tb::TBLayout*)widget_)->SetSpacing(spacing); } void UILayout::SetLayoutPosition(UI_LAYOUT_POSITION position) { if (!widget_) return; ((tb::TBLayout*)widget_)->SetLayoutPosition( (LAYOUT_POSITION) position); } void UILayout::SetLayoutDistributionPosition(UI_LAYOUT_DISTRIBUTION_POSITION distribution_pos) { if (!widget_) return; ((tb::TBLayout*)widget_)->SetLayoutDistributionPosition( (LAYOUT_DISTRIBUTION_POSITION) distribution_pos); } void UILayout::SetLayoutSize(UI_LAYOUT_SIZE size) { if (!widget_) return; ((tb::TBLayout*)widget_)->SetLayoutSize((LAYOUT_SIZE) size); } void UILayout::SetAxis(UI_AXIS axis) { if (!widget_) return; ((tb::TBLayout*)widget_)->SetAxis((AXIS) axis); } void UILayout::SetLayoutDistribution(UI_LAYOUT_DISTRIBUTION distribution) { if (!widget_) return; ((tb::TBLayout*)widget_)->SetLayoutDistribution((LAYOUT_DISTRIBUTION) distribution); } bool UILayout::OnEvent(const tb::TBWidgetEvent &ev) { return UIWidget::OnEvent(ev); } }