// // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include #include #include "JSVM.h" namespace Atomic { class JSVM; /// Javascript subsystem. class ATOMIC_API Javascript : public Object { OBJECT(Javascript); public: /// Construct. Javascript(Context* context); /// Destruct. ~Javascript(); /// Returns NULL if a VM with name already exists JSVM* InstantiateVM(const String& name); /// Gets a VM with the given name inline JSVM* GetVM(const String& name) { return vms_[name]; } /// Closes the VM with the given name void ShutdownVM(const String& name); private: HashMap > vms_; }; /// Register Javascript library objects. void ATOMIC_API RegisterJavascriptLibrary(Context* context); }