// Portions Copyright (c) 2008-2015 the Urho3D project. // // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // LICENSE: Atomic Game Engine Editor and Tools EULA // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for // license information: https://github.com/AtomicGameEngine/AtomicGameEngine // #pragma once #include #include using namespace Atomic; namespace Atomic { class Scene; class Node; class Camera; class DebugRenderer; class Octree; } namespace AtomicEditor { class SceneEditor3D; class SceneView3D: public UISceneView { OBJECT(SceneView3D); public: SceneView3D(Context* context, SceneEditor3D* sceneEditor); virtual ~SceneView3D(); Ray GetCameraRay(); bool OnEvent(const TBWidgetEvent &ev); void SetPitch(float pitch) { pitch_ = pitch; } void SetYaw(float yaw) { yaw_ = yaw; } void FrameSelection(); void Enable(); void Disable(); bool IsEnabled() { return enabled_; } DebugRenderer* GetDebugRenderer() { return debugRenderer_; } SceneEditor3D* GetSceneEditor3D() { return sceneEditor_; } private: bool MouseInView(); bool GetOrbitting(); bool GetZooming(); void HandleMouseMove(StringHash eventType, VariantMap& eventData); void UpdateDragNode(int mouseX, int mouseY); void HandleDragEnded(StringHash eventType, VariantMap& eventData); void HandleDragExitWidget(StringHash eventType, VariantMap& eventData); void HandleDragEnterWidget(StringHash eventType, VariantMap& eventData); void HandleUpdate(StringHash eventType, VariantMap& eventData); void HandlePostRenderUpdate(StringHash eventType, VariantMap& eventData); void HandleUIWidgetFocusEscaped(StringHash eventType, VariantMap& eventData); void HandleUIUnhandledShortcut(StringHash eventType, VariantMap& eventData); void MoveCamera(float timeStep); WeakPtr sceneEditor_; float yaw_; float pitch_; bool mouseLeftDown_; bool mouseMoved_; bool enabled_; bool cameraMove_; float cameraMoveTime_; Vector3 cameraMoveStart_; Vector3 cameraMoveTarget_; SharedPtr camera_; SharedPtr debugRenderer_; SharedPtr octree_; BoundingBox framedBBox_; SharedPtr preloadResourceScene_; String dragAssetGUID_; SharedPtr dragNode_; }; }