// // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // LICENSE: Atomic Game Engine Editor and Tools EULA // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for // license information: https://github.com/AtomicGameEngine/AtomicGameEngine // #pragma once #include using namespace Atomic; namespace AtomicEditor { class FileUtils : public Object { OBJECT(FileUtils); public: /// Construct. FileUtils(Context* context); /// Destruct. ~FileUtils(); bool CreateDirs(const String& folder); String GetMobileProvisionPath(); String GetAndroidSDKPath(const String& defaultPath); String GetAntPath(const String& defaultPath); String GetJDKRootPath(const String& defaultPath); String OpenProjectFileDialog(); String NewProjectFileDialog(); String GetBuildPath(const String& defaultPath); void RevealInFinder(const String& fullpath); private: }; }