// // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // LICENSE: Atomic Game Engine Editor and Tools EULA // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for // license information: https://github.com/AtomicGameEngine/AtomicGameEngine // #pragma once #include "AssetImporter.h" namespace ToolCore { class MaterialImporter : public AssetImporter { OBJECT(MaterialImporter); public: /// Construct. MaterialImporter(Context* context, Asset *asset); virtual ~MaterialImporter(); virtual void SetDefaults(); void SaveMaterial(); Resource* GetResource(const String& typeName = String::EMPTY); protected: bool Import(); virtual bool LoadSettingsInternal(JSONValue& jsonRoot); virtual bool SaveSettingsInternal(JSONValue& jsonRoot); }; }