// // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // LICENSE: Atomic Game Engine Editor and Tools EULA // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for // license information: https://github.com/AtomicGameEngine/AtomicGameEngine // #pragma once #include using namespace Atomic; namespace ToolCore { class JSBModule; class JSBClass; class JSBEnum; class JSBPackageWriter; class JSBPackage : public Object { friend class JSPackageWriter; friend class CSPackageWriter; OBJECT(JSBPackage) public: JSBPackage(Context* context); virtual ~JSBPackage(); bool Load(const String& packageFolder); Vector>& GetModules() {return modules_;} void PreprocessModules(); void ProcessModules(); const String& GetName() { return name_; } const String& GetNamespace() { return namespace_; } JSBClass* GetClass(const String& name); PODVector& GetAllClasses() { return allClasses_; } void RegisterClass(JSBClass* cls) {allClasses_.Push(cls); } // get a class by name across all loaded packages static JSBClass* GetClassAllPackages(const String& name); JSBEnum* GetEnum(const String& name); // get an enum by name across all loaded packages static JSBEnum* GetEnumAllPackages(const String& name); bool ContainsConstant(const String& constantName); static bool ContainsConstantAllPackages(const String& constantName); void GenerateSource(JSBPackageWriter& packageWriter); private: // The name of the package String name_; // The name of the C++ namespace if any String namespace_; Vector > dependencies_; HashMap> moduleExcludes_; Vector > modules_; PODVector allClasses_; static Vector > allPackages_; }; }