// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // Please see LICENSE.md in repository root for license information // https://github.com/AtomicGameEngine/AtomicGameEngine #include "JSAPI.h" #include "JSVM.h" /* // script can new an instance // script can get an engine ptr back (which may be to a previously script new'd instance) // script should always get the same JS Object back which means a lookup table (strong ref) // we can look directly at the tval (exposed from duktape internals) to see if the reference count is 1 // script owned // new'd script side, script holds a RefCounted reference // native owned // native script classes not derived from refcounted // if not inherited from RefCounted can script access? // if so, script side will always need to delete? */ namespace Atomic { void js_class_get_prototype(duk_context* ctx, const char* package, const char *classname) { duk_get_global_string(ctx, package); duk_get_prop_string(ctx, -1, classname); duk_get_prop_string(ctx, -1, "prototype"); duk_remove(ctx, -2); // remove class object duk_remove(ctx, -2); // remove Atomic object } void js_class_get_constructor(duk_context* ctx, const char* package, const char *classname) { duk_get_global_string(ctx, package); duk_get_prop_string(ctx, -1, classname); duk_remove(ctx, -2); // remove package } void js_constructor_basecall(duk_context* ctx, const char* package, const char* baseclass) { int top = duk_get_top(ctx); duk_get_global_string(ctx, package); duk_get_prop_string(ctx, -1, baseclass); assert(duk_is_function(ctx, -1)); duk_push_this(ctx); duk_call_method(ctx, 0); duk_pop_n(ctx, 2); assert (top == duk_get_top(ctx)); } void js_class_declare_internal(JSVM* vm, void* uniqueClassID, const char* package, const char* classname, duk_c_function constructor) { duk_context* ctx = vm->GetJSContext(); // uniqueClassID must be non-null assert(uniqueClassID); // stash a lookup from the uniqueID to the package and class name duk_push_heap_stash(ctx); duk_push_pointer(ctx, uniqueClassID); duk_push_object(ctx); duk_push_string(ctx, package); duk_put_prop_index(ctx, -2, 0); duk_push_string(ctx, classname); duk_put_prop_index(ctx, -2, 1); // store class object into uniqueClassID key duk_put_prop(ctx, -3); // pop heap stash duk_pop(ctx); // store the constructor duk_get_global_string(ctx, package); duk_push_c_function(ctx, constructor, DUK_VARARGS); duk_put_prop_string(ctx, -2, classname); duk_pop(ctx); } void js_class_push_propertyobject(JSVM* vm, const char* package, const char* classname) { duk_context* ctx = vm->GetJSContext(); String pname; pname.AppendWithFormat("__%s__Properties", classname); duk_get_global_string(ctx, package); duk_push_object(ctx); duk_dup(ctx, -1); duk_put_prop_string(ctx, -3, pname.CString()); duk_remove(ctx, -2); // remove Atomic object } void js_setup_prototype(JSVM* vm, const char* package, const char* classname, const char* basePackage, const char* basename, bool hasProperties) { duk_context* ctx = vm->GetJSContext(); String pname; pname.AppendWithFormat("__%s__Properties", classname); int top = duk_get_top(ctx); duk_get_global_string(ctx,package); duk_get_prop_string(ctx, -1, classname); assert(duk_is_c_function(ctx, -1)); if (!strlen(basename)) { // prototype duk_push_object(ctx); duk_dup(ctx, -2); // AObject constructor function duk_put_prop_string(ctx, -2, "constructor"); duk_put_prop_string(ctx, -2, "prototype"); duk_pop_n(ctx, 2); assert (top == duk_get_top(ctx)); return; } // prototype duk_get_global_string(ctx, "Object"); duk_get_prop_string(ctx, -1, "create"); assert(duk_is_function(ctx, -1)); duk_remove(ctx, -2); // remove Object duk_get_global_string(ctx, basePackage); duk_get_prop_string(ctx, -1, basename); assert(duk_is_function(ctx, -1)); duk_get_prop_string(ctx, -1, "prototype"); assert(duk_is_object(ctx, -1)); duk_remove(ctx, -2); // remove basename int numargs = 1; if (hasProperties) { duk_get_global_string(ctx, package); duk_get_prop_string(ctx, -1, pname.CString()); assert(duk_is_object(ctx, -1)); duk_remove(ctx, -2); duk_remove(ctx, -3); // remove package numargs++; } else duk_remove(ctx, -2); // remove package duk_call(ctx, numargs); assert(duk_is_object(ctx, -1)); duk_dup(ctx, -2); duk_put_prop_string(ctx, -2, "constructor"); //duk_dup(ctx, -1); duk_put_prop_string(ctx, -2, "prototype"); // pop the classname object duk_pop(ctx); // pop the Atomic Object duk_pop(ctx); assert (top == duk_get_top(ctx)); } void js_object_to_variantmap(duk_context* ctx, int objIdx, VariantMap &v) { v.Clear(); duk_enum(ctx, objIdx, DUK_ENUM_OWN_PROPERTIES_ONLY); while (duk_next(ctx, -1 /*enum_index*/, 1 /*get_value*/)) { /* [ ... enum key ] */ const char* key = duk_to_string(ctx, -2); if (duk_is_number(ctx, -1)) { v[key] = (float) duk_to_number(ctx, -1); } else if (duk_is_boolean(ctx, -1)) { v[key] = duk_to_boolean(ctx, -1) ? true : false; } else if (duk_is_string(ctx, -1)) { v[key] = duk_to_string(ctx, -1); } else if (duk_get_heapptr(ctx, -1)) { v[key] = js_to_class_instance(ctx, -1, 0); } duk_pop_2(ctx); /* pop_key & value*/ } duk_pop(ctx); /* pop enum object */ } void js_to_variant(duk_context* ctx, int variantIdx, Variant &v) { v.Clear(); // convert to abs index if (variantIdx < 0) variantIdx = duk_get_top(ctx) + variantIdx; if (duk_is_boolean(ctx, variantIdx)) { v = duk_to_boolean(ctx, variantIdx) ? true : false; return; } if (duk_is_string(ctx, variantIdx)) { v = duk_to_string(ctx, variantIdx); return; } if (duk_is_number(ctx, variantIdx)) { v = (float) duk_to_number(ctx, variantIdx); return; } if (duk_is_pointer(ctx, variantIdx)) { v = (RefCounted*) duk_get_pointer(ctx, variantIdx); return; } if (duk_is_array(ctx, variantIdx)) { if (duk_get_length(ctx, variantIdx) == 2) { Vector2 v2; duk_get_prop_index(ctx, variantIdx, 0); v2.x_ = duk_to_number(ctx, -1); duk_get_prop_index(ctx, variantIdx, 1); v2.y_ = duk_to_number(ctx, -1); duk_pop_n(ctx, 2); v = v2; return; } else if (duk_get_length(ctx, variantIdx) == 3) { Vector3 v3; duk_get_prop_index(ctx, variantIdx, 0); v3.x_ = duk_to_number(ctx, -1); duk_get_prop_index(ctx, variantIdx, 1); v3.y_ = duk_to_number(ctx, -1); duk_get_prop_index(ctx, variantIdx, 2); v3.z_ = duk_to_number(ctx, -1); duk_pop_n(ctx, 3); v = v3; return; } else if (duk_get_length(ctx, variantIdx) == 4) { Vector4 v4; duk_get_prop_index(ctx, variantIdx, 0); v4.x_ = duk_to_number(ctx, -1); duk_get_prop_index(ctx, variantIdx, 1); v4.y_ = duk_to_number(ctx, -1); duk_get_prop_index(ctx, variantIdx, 2); v4.z_ = duk_to_number(ctx, -1); duk_get_prop_index(ctx, variantIdx, 3); v4.w_ = duk_to_number(ctx, -1); duk_pop_n(ctx, 4); v = v4; return; } return; } } // variant map Proxy getter, so we can convert access to string based // member lookup, to string hash on the fly static int variantmap_property_get(duk_context* ctx) { // targ, key, recv if (duk_is_string(ctx, 1)) { StringHash key = duk_to_string(ctx, 1); duk_get_prop_index(ctx, 0, (unsigned) key.Value()); return 1; } duk_push_undefined(ctx); return 1; } // removes all keys from the variant map proxy target, REGARDLESS of key given for delete // see (lengthy) note in JSEventDispatcher::EndSendEvent static int variantmap_property_deleteproperty(duk_context* ctx) { // deleteProperty: function (targ, key) duk_enum(ctx, 0, DUK_ENUM_OWN_PROPERTIES_ONLY); while (duk_next(ctx, -1, 0)) { duk_del_prop(ctx, 0); } duk_push_boolean(ctx, 1); return 1; } void js_push_variantmap(duk_context* ctx, const VariantMap &vmap) { // setup proxy so we can map string duk_get_global_string(ctx, "Proxy"); duk_push_object(ctx); VariantMap::ConstIterator itr = vmap.Begin(); while (itr != vmap.End()) { js_push_variant(ctx, itr->second_); if (duk_is_undefined(ctx, -1)) { duk_pop(ctx); } else { duk_put_prop_index(ctx, -2, (unsigned) itr->first_.Value()); } itr++; } // setup property handler duk_push_object(ctx); duk_push_c_function(ctx, variantmap_property_get, 3); duk_put_prop_string(ctx, -2, "get"); duk_push_c_function(ctx, variantmap_property_deleteproperty, 2); duk_put_prop_string(ctx, -2, "deleteProperty"); duk_new(ctx, 2); } void js_push_variant(duk_context *ctx, const Variant& v) { VariantType type = v.GetType(); RefCounted* ref; Vector2 vector2 = Vector2::ZERO; Vector3 vector3 = Vector3::ZERO; Vector4 vector4 = Vector4::ZERO; Color color = Color::BLACK; switch (type) { case VAR_NONE: duk_push_undefined(ctx); break; case VAR_VOIDPTR: duk_push_null(ctx); break; case VAR_PTR: ref = v.GetPtr(); // if we're null or don't have any refs, return null if (!ref || !ref->Refs()) { duk_push_null(ctx); break; } // check that class is supported duk_push_heap_stash(ctx); duk_push_pointer(ctx, (void*) ref->GetClassID()); duk_get_prop(ctx, -2); if (!duk_is_object(ctx, -1)) { duk_pop_2(ctx); duk_push_undefined(ctx); } else { duk_pop_2(ctx); js_push_class_object_instance(ctx, ref); } break; case VAR_BOOL: duk_push_boolean(ctx, v.GetBool() ? 1 : 0); break; case VAR_INT: duk_push_number(ctx, v.GetInt()); break; case VAR_FLOAT: duk_push_number(ctx, v.GetFloat()); break; case VAR_STRING: duk_push_string(ctx, v.GetString().CString()); break; case VAR_VECTOR2: vector2 = v.GetVector2(); duk_push_array(ctx); duk_push_number(ctx, vector2.x_); duk_put_prop_index(ctx, -2, 0); duk_push_number(ctx, vector2.y_); duk_put_prop_index(ctx, -2, 1); break; case VAR_VECTOR3: vector3 = v.GetVector3(); duk_push_array(ctx); duk_push_number(ctx, vector3.x_); duk_put_prop_index(ctx, -2, 0); duk_push_number(ctx, vector3.y_); duk_put_prop_index(ctx, -2, 1); duk_push_number(ctx, vector3.z_); duk_put_prop_index(ctx, -2, 2); break; case VAR_QUATERNION: vector3 = v.GetQuaternion().EulerAngles(); duk_push_array(ctx); duk_push_number(ctx, vector3.x_); duk_put_prop_index(ctx, -2, 0); duk_push_number(ctx, vector3.y_); duk_put_prop_index(ctx, -2, 1); duk_push_number(ctx, vector3.z_); duk_put_prop_index(ctx, -2, 2); break; case VAR_COLOR: color = v.GetColor(); duk_push_array(ctx); duk_push_number(ctx, color.r_); duk_put_prop_index(ctx, -2, 0); duk_push_number(ctx, color.g_); duk_put_prop_index(ctx, -2, 1); duk_push_number(ctx, color.b_); duk_put_prop_index(ctx, -2, 2); duk_push_number(ctx, color.a_); duk_put_prop_index(ctx, -2, 3); break; case VAR_VECTOR4: vector4 = v.GetVector4(); duk_push_array(ctx); duk_push_number(ctx, vector4.x_); duk_put_prop_index(ctx, -2, 0); duk_push_number(ctx, vector4.y_); duk_put_prop_index(ctx, -2, 1); duk_push_number(ctx, vector4.z_); duk_put_prop_index(ctx, -2, 2); duk_push_number(ctx, vector4.w_); duk_put_prop_index(ctx, -2, 3); break; default: duk_push_undefined(ctx); break; } } }