#pragma once #include "AssetImporter.h" namespace ToolCore { class MaterialImporter : public AssetImporter { OBJECT(MaterialImporter); public: /// Construct. MaterialImporter(Context* context, Asset *asset); virtual ~MaterialImporter(); virtual void SetDefaults(); bool Import(const String& guid); void SaveMaterial(); protected: virtual bool LoadSettingsInternal(); virtual bool SaveSettingsInternal(); }; }