// // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // BEGIN LICENSE MANAGEMENT #ifdef ATOMIC_PLATFORM_WINDOWS #ifndef _MSC_VER #define _WIN32_IE 0x501 #endif #include #include #include #include #include #include #endif #include #include #include #include #include #include #include "LicenseEvents.h" #include "LicenseSystem.h" #include #include namespace ToolCore { LicenseSystem::LicenseSystem(Context* context) : Object(context) , eulaAgreementConfirmed_(false) { FileSystem* filesystem = GetSubsystem(); eulaAgreementPath_ = filesystem->GetAppPreferencesDir("AtomicEditor", "License"); eulaAgreementPath_ = AddTrailingSlash(eulaAgreementPath_); eulaAgreementPath_ += "EulaConfirmed"; } LicenseSystem::~LicenseSystem() { } void LicenseSystem::Initialize() { FileSystem* filesystem = GetSubsystem(); eulaAgreementConfirmed_ = filesystem->FileExists(eulaAgreementPath_); if (!eulaAgreementConfirmed_) { SendEvent(E_LICENSE_EULAREQUIRED); return; } else { SendEvent(E_LICENSE_EULAACCEPTED); } } void LicenseSystem::LicenseAgreementConfirmed() { eulaAgreementConfirmed_ = true; SharedPtr file(new File(context_, eulaAgreementPath_, FILE_WRITE)); file->WriteInt(1); file->Close(); } } // END LICENSE MANAGEMENT