#include "Asset.h" #include "AssetDatabase.h" #include "FolderImporter.h" namespace ToolCore { FolderImporter::FolderImporter(Context* context) : AssetImporter(context) { } FolderImporter::~FolderImporter() { } void FolderImporter::SetDefaults() { AssetImporter::SetDefaults(); } bool FolderImporter::Import(const String& guid) { AssetDatabase* db = GetSubsystem(); Asset* asset = db->GetAssetByGUID(guid); if (!asset) return false; return true; } bool FolderImporter::LoadInternal() { if (!AssetImporter::LoadInternal()) return false; JSONValue root = json_->GetRoot(); JSONValue import = root.GetChild("FolderImporter", JSON_OBJECT); return true; } bool FolderImporter::SaveInternal() { if (!AssetImporter::SaveInternal()) return false; JSONValue root = json_->GetRoot(); JSONValue import = root.CreateChild("FolderImporter"); return true; } }