"use strict"; var fs = require("fs"); var path = require('path'); var osenv = require("osenv"); var semver = require("semver") var mkdirp = require("mkdirp") var atomiceditor = require("./atomiceditor"); var exists = fs.exists || path.exists; var mkdirSync = function (path) { if (exists(path)) return; mkdirp.sync(path); } var updateEditor = function() { } var editorUpdateRequired = function(path) { if (!exists(path)) return true; // JSON.parse(fs.readFileSync(path)) // console.log ( semver.major(semver.valid("2.0.0"))); } // CDN var cdnroot = JSON.parse(fs.readFileSync(__dirname + "/../data/cdn.json")) var branch; // TODO: otherwise we need to use the package data if (process.env.ATOMIC_DEV_LOCAL) { branch = "local"; } var cdn = cdnroot[branch] var cdnServer = cdn["server"]; var cdnEditorVersion = cdn["editor"]["version"]; var cdnAtomicToolVersion = cdn["atomictool"]["version"]; var home = osenv.home(); var atomicRootDir = home + "/.atomicgameengine/" + branch; // CDN url for editor var cdnEditorURL; if (process.platform == "darwin") { cdnEditorURL = cdnServer + cdn["editor"] + "-" + cdnEditorVersion + ".zip"; } // ensure atomic's home exists mkdirSync(atomicRootDir); var editorUpdate = false; if (editorUpdateRequired(atomicRootDir)) { editorUpdate = true; console.log("Editor Update Required"); }