#include #include #include "AssetDatabase.h" #include "AssetImporter.h" namespace ToolCore { AssetImporter::AssetImporter(Context* context, Asset *asset) : Object(context), asset_(asset), requiresCacheFile_(true) { SetDefaults(); } AssetImporter::~AssetImporter() { } void AssetImporter::SetDefaults() { } bool AssetImporter::LoadSettings(JSONValue& root) { LoadSettingsInternal(root); return true; } bool AssetImporter::LoadSettingsInternal(JSONValue& jsonRoot) { return true; } bool AssetImporter::SaveSettings(JSONValue& root) { SaveSettingsInternal(root); return true; } bool AssetImporter::SaveSettingsInternal(JSONValue& jsonRoot) { return true; } }