#pragma once #include "AssetImporter.h" namespace ToolCore { class SceneImporter : public AssetImporter { OBJECT(SceneImporter); public: /// Construct. SceneImporter(Context* context, Asset *asset); virtual ~SceneImporter(); virtual void SetDefaults(); protected: bool Import(); virtual bool LoadSettingsInternal(JSONValue& jsonRoot); virtual bool SaveSettingsInternal(JSONValue& jsonRoot); }; }