// // Copyright (c) 2014-2017, THUNDERBEAST GAMES LLC All rights reserved // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include #include "UIWidget.h" #include "UIWindow.h" namespace Atomic { class ATOMIC_API UIDockWindow : public UIWindow { ATOMIC_OBJECT(UIDockWindow, UIWindow) public: UIDockWindow(Context* context, bool createWidget = true, const String& title = String::EMPTY, UIWidget *contentptr = NULL, int minwidth = 800, int minheight=400 ); virtual ~UIDockWindow(); void SetDockOrigin( String dockid ); // where using the dock button returns the content to UIWidget *GetDockContent(); // the content that is being swapped around bool HasDockContent(); // is there content in the dockwindow void Dock( UIWidget *target ); // move the dock window content to somewhere else void Show( UIWidget *host, int xpos = 50, int ypos = 50 ); // show the dock window protected: virtual bool OnEvent(const tb::TBWidgetEvent &ev); private: }; }