// Manual typescript definitions from various CPP and JS files that can't yet be autogenerated // no-default-lib and modified lib.d.ts used to allow redefinition of self /// /// /// // From JSAtomic.cpp declare function print(val: any); declare function assert(); declare function js_module_read_file(path: string); declare function openConsoleWindow(); declare function getVM(): Atomic.JSVM; declare function getEngine(): Atomic.Engine; declare function getGraphics(): Atomic.Graphics; declare function getRenderer(): Atomic.Renderer; declare function getResourceCache(): Atomic.ResourceCache; declare function getInput(): Atomic.Input; declare function getFileSystem(): Atomic.FileSystem; declare function getNetwork(): Atomic.Network; declare function script(script: string): boolean; declare function destroy(node: Atomic.Node): boolean; declare function destroy(scene: Atomic.Scene): boolean; declare function destroy(component: Atomic.JSComponent): boolean; // From JSRequire.cpp declare function require(path: string): any; declare module Atomic { // From AtomicGame.js export class Game { engine: Engine; cache: ResourceCache; renderer: Renderer; graphics: Graphics; input: Input; uiView: UIView; scene: Scene; cameraNode: Node; camera: Camera; viewport: Viewport; constructor(); init(start: any, update: any); getSpriteSheet2D(xmlFile: string): Resource; getSpriteSheet(xmlFile: string): Resource; getSound(soundFile: string): Resource; getSprite2D(spriteFile: string): Resource; showDebugHud(); createScene2D(): Scene; dumpMetrics(); createScene3D(filename: string): Scene; } var game: Game; // From JSUIAPI.cpp var UI: { GRAVITY_NONE: number; GRAVITY_LEFT: number; GRAVITY_RIGHT: number; GRAVITY_TOP: number; GRAVITY_BOTTOM: number; GRAVITY_LEFT_RIGHT: number; GRAVITY_TOP_BOTTOM: number; GRAVITY_ALL: number; GRAVITY_DEFAULT: number; AXIS_X: number; AXIS_Y: number; LAYOUT_SIZE_GRAVITY: number; LAYOUT_SIZE_PREFERRED: number; LAYOUT_SIZE_AVAILABLE: number; LAYOUT_DISTRIBUTION_PREFERRED: number; LAYOUT_DISTRIBUTION_AVAILABLE: number; LAYOUT_DISTRIBUTION_GRAVITY: number; LAYOUT_POSITION_CENTER: number; LAYOUT_POSITION_LEFT_TOP: number; LAYOUT_POSITION_RIGHT_BOTTOM: number; LAYOUT_POSITION_GRAVITY: number; WINDOW_SETTINGS_NONE: number; WINDOW_SETTINGS_TITLEBAR: number; WINDOW_SETTINGS_RESIZABLE: number; WINDOW_SETTINGS_CLOSE_BUTTON: number; WINDOW_SETTINGS_CAN_ACTIVATE: number; WINDOW_SETTINGS_DEFAULT: number; WIDGET_STATE_NONE: number; WIDGET_STATE_DISABLED: number; WIDGET_STATE_FOCUSED: number; WIDGET_STATE_PRESSED: number; WIDGET_STATE_SELECTED: number; WIDGET_STATE_HOVERED: number; WIDGET_STATE_ALL: number; EVENT_TYPE_CLICK: number; EVENT_TYPE_LONG_CLICK: number; EVENT_TYPE_POINTER_DOWN: number; EVENT_TYPE_POINTER_UP: number; EVENT_TYPE_POINTER_MOVE: number; EVENT_TYPE_RIGHT_POINTER_DOWN: number; EVENT_TYPE_RIGHT_POINTER_UP: number; EVENT_TYPE_WHEEL: number; EVENT_TYPE_CHANGED: number; EVENT_TYPE_KEY_DOWN: number; EVENT_TYPE_KEY_UP: number; EVENT_TYPE_SHORTCUT: number; EVENT_TYPE_CONTEXT_MENU: number; EVENT_TYPE_FILE_DROP: number; EVENT_TYPE_TAB_CHANGED: number; EVENT_TYPE_CUSTOM: number; VISIBILITY_GONE: number; VISIBILITY_INVISIBLE: number; VISIBILITY_VISIBLE: number; debugGetWrappedWidgetCount(): number; debugGetUIKeepAliveCount(): number; debugShowSettingsWindow(): number; }; }