#include #include #include #include #include #include "Player.h" namespace AtomicPlayer { Player::Player(Context* context) : Object(context) { viewport_ = new Viewport(context_); GetSubsystem()->SetViewport(0, viewport_); SubscribeToEvent(E_EXITREQUESTED, HANDLER(Player, HandleExitRequested)); } Player::~Player() { } void Player::HandleExitRequested(StringHash eventType, VariantMap& eventData) { currentScene_ = 0; viewport_ = 0; } Scene* Player::LoadScene(const String& filename, Camera *camera) { ResourceCache* cache = GetSubsystem(); SharedPtr file = cache->GetFile(filename); if (!file->IsOpen()) { return 0; } Scene* scene = new Scene(context_); if (!scene->LoadXML(*file)) { scene->ReleaseRef(); return 0; } if (currentScene_.Null()) { currentScene_ = scene; if(!camera) { PODVector cameraNodes; scene->GetChildrenWithComponent(cameraNodes, Camera::GetTypeStatic(), true); if (cameraNodes.Size()) { camera = cameraNodes[0]->GetComponent(); } } viewport_->SetScene(scene); if (camera) viewport_->SetCamera(camera); } return scene; } }