#pragma once #include "AssetImporter.h" namespace ToolCore { class AudioImporter : public AssetImporter { OBJECT(AudioImporter); public: /// Construct. AudioImporter(Context* context, Asset* asset); virtual ~AudioImporter(); virtual void SetDefaults(); Resource* GetResource(const String& typeName = String::EMPTY); protected: bool Import(); virtual bool LoadSettingsInternal(); virtual bool SaveSettingsInternal(); }; }