#include "Asset.h" #include "AssetDatabase.h" #include "FolderImporter.h" namespace ToolCore { FolderImporter::FolderImporter(Context* context, Asset* asset) : AssetImporter(context, asset) { } FolderImporter::~FolderImporter() { } void FolderImporter::SetDefaults() { AssetImporter::SetDefaults(); } bool FolderImporter::Import() { return true; } bool FolderImporter::LoadSettingsInternal() { if (!AssetImporter::LoadSettingsInternal()) return false; JSONValue import = jsonRoot_.GetChild("FolderImporter", JSON_OBJECT); return true; } bool FolderImporter::SaveSettingsInternal() { if (!AssetImporter::SaveSettingsInternal()) return false; JSONValue import = jsonRoot_.CreateChild("FolderImporter"); return true; } }