#pragma once #include "AssetImporter.h" namespace ToolCore { class JavascriptImporter : public AssetImporter { OBJECT(JavascriptImporter); public: /// Construct. JavascriptImporter(Context* context, Asset* asset); virtual ~JavascriptImporter(); virtual void SetDefaults(); bool IsComponentFile() { return isComponentFile_; } Resource* GetResource(const String& typeName = String::EMPTY); protected: bool Import(); bool isComponentFile_; virtual bool LoadSettingsInternal(); virtual bool SaveSettingsInternal(); }; }