#pragma once #include "AssetImporter.h" namespace ToolCore { class SpriterImporter : public AssetImporter { OBJECT(SpriterImporter); public: /// Construct. SpriterImporter(Context* context, Asset* asset); virtual ~SpriterImporter(); virtual void SetDefaults(); Resource* GetResource(const String& typeName = String::EMPTY); Node* InstantiateNode(Node* parent, const String& name); protected: bool Import(); virtual bool LoadSettingsInternal(); virtual bool SaveSettingsInternal(); }; }