#include #include #include "Asset.h" #include "AssetDatabase.h" #include "TextImporter.h" namespace ToolCore { TextImporter::TextImporter(Context* context, Asset *asset) : AssetImporter(context, asset) { } TextImporter::~TextImporter() { } void TextImporter::SetDefaults() { AssetImporter::SetDefaults(); } bool TextImporter::Import() { return true; } bool TextImporter::LoadSettingsInternal() { if (!AssetImporter::LoadSettingsInternal()) return false; JSONValue import = jsonRoot_.GetChild("TextImporter", JSON_OBJECT); return true; } bool TextImporter::SaveSettingsInternal() { if (!AssetImporter::SaveSettingsInternal()) return false; JSONValue import = jsonRoot_.CreateChild("TextImporter"); return true; } }