#pragma once #include "AssetImporter.h" namespace ToolCore { class TextureImporter : public AssetImporter { OBJECT(TextureImporter); public: /// Construct. TextureImporter(Context* context, Asset* asset); virtual ~TextureImporter(); virtual void SetDefaults(); Resource* GetResource(const String& typeName = String::EMPTY); Node* InstantiateNode(Node* parent, const String& name); protected: bool Import(); virtual bool LoadSettingsInternal(); virtual bool SaveSettingsInternal(); }; }