// // Copyright (c) 2008-2015 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "BorderImage.h" namespace Atomic { namespace SystemUI { /// %Window movement and resizing modes. enum WindowDragMode { DRAG_NONE, DRAG_MOVE, DRAG_RESIZE_TOPLEFT, DRAG_RESIZE_TOP, DRAG_RESIZE_TOPRIGHT, DRAG_RESIZE_RIGHT, DRAG_RESIZE_BOTTOMRIGHT, DRAG_RESIZE_BOTTOM, DRAG_RESIZE_BOTTOMLEFT, DRAG_RESIZE_LEFT }; /// %Window %UI element that can optionally by moved or resized. class ATOMIC_API Window : public BorderImage { OBJECT(Window); public: /// Construct. Window(Context* context); /// Destruct. virtual ~Window(); /// Register object factory. static void RegisterObject(Context* context); /// Return UI rendering batches. virtual void GetBatches(PODVector& batches, PODVector& vertexData, const IntRect& currentScissor); /// React to mouse hover. virtual void OnHover(const IntVector2& position, const IntVector2& screenPosition, int buttons, int qualifiers, Cursor* cursor); /// React to mouse drag begin. virtual void OnDragBegin(const IntVector2& position, const IntVector2& screenPosition, int buttons, int qualifiers, Cursor* cursor); /// React to mouse drag motion. virtual void OnDragMove (const IntVector2& position, const IntVector2& screenPosition, const IntVector2& deltaPos, int buttons, int qualifiers, Cursor* cursor); /// React to mouse drag end. virtual void OnDragEnd(const IntVector2& position, const IntVector2& screenPosition, int dragButtons, int buttons, Cursor* cursor); /// React to mouse drag cancel. virtual void OnDragCancel(const IntVector2& position, const IntVector2& screenPosition, int dragButtons, int buttons, Cursor* cursor); /// Set whether can be moved. void SetMovable(bool enable); /// Set whether can be resized. void SetResizable(bool enable); /// Set whether resizing width is fixed. void SetFixedWidthResizing(bool enable); /// Set whether resizing height is fixed. void SetFixedHeightResizing(bool enable); /// Set resize area width at edges. void SetResizeBorder(const IntRect& rect); /// Set modal flag. When the modal flag is set, the focused window needs to be dismissed first to allow other UI elements to gain focus. void SetModal(bool modal); /// Set modal shade color. void SetModalShadeColor(const Color& color); /// Set modal frame color. void SetModalFrameColor(const Color& color); /// Set modal frame size. void SetModalFrameSize(const IntVector2& size); /// Set whether model window can be dismissed with the escape key. Default true. void SetModalAutoDismiss(bool enable); /// Return whether is movable. bool IsMovable() const { return movable_; } /// Return whether is resizable. bool IsResizable() const { return resizable_; } /// Return whether is resizing width is fixed. bool GetFixedWidthResizing() const { return fixedWidthResizing_; } /// Return whether is resizing height is fixed. bool GetFixedHeightResizing() const { return fixedHeightResizing_; } /// Return resize area width at edges. const IntRect& GetResizeBorder() const { return resizeBorder_; } /// Return modal flag. bool IsModal() const { return modal_; } /// Get modal shade color. const Color& GetModalShadeColor() const { return modalShadeColor_; } /// Get modal frame color. const Color& GetModalFrameColor() const { return modalFrameColor_; } /// Get modal frame size. const IntVector2& GetModalFrameSize() const { return modalFrameSize_; } /// Return whether can be dismissed with escape key. bool GetModalAutoDismiss() const { return modalAutoDismiss_; } protected: /// Identify drag mode (move/resize.) WindowDragMode GetDragMode(const IntVector2& position) const; /// Set cursor shape based on drag mode. void SetCursorShape(WindowDragMode mode, Cursor* cursor) const; /// Validate window position. void ValidatePosition(); /// Check whether alignment supports moving and resizing. bool CheckAlignment() const; /// Movable flag. bool movable_; /// Resizable flag. bool resizable_; /// Fixed width resize flag. bool fixedWidthResizing_; /// Fixed height resize flag. bool fixedHeightResizing_; /// Resize area width at edges. IntRect resizeBorder_; /// Current drag mode. WindowDragMode dragMode_; /// Mouse position at drag begin. IntVector2 dragBeginCursor_; /// Original position at drag begin. IntVector2 dragBeginPosition_; /// Original size at drag begin. IntVector2 dragBeginSize_; /// Modal flag. bool modal_; /// Modal auto dismiss (with escape key) flag. Default true. bool modalAutoDismiss_; /// Modal shade color, used when modal flag is set. Color modalShadeColor_; /// Modal frame color, used when modal flag is set. Color modalFrameColor_; /// Modal frame size, used when modal flag is set. IntVector2 modalFrameSize_; }; } }