// // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // LICENSE: Atomic Game Engine Editor and Tools EULA // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for // license information: https://github.com/AtomicGameEngine/AtomicGameEngine // #include #include #include // Move me to Engine #include #include #include #include #include #include #ifdef ATOMIC_DOTNET #include #include #include #endif #include "../Components/EditorComponents.h" #include "AEEditorCommon.h" namespace Atomic { void jsapi_init_atomicnet(JSVM* vm); } using namespace ToolCore; namespace ToolCore { extern void jsapi_init_toolcore(JSVM* vm); } namespace AtomicEditor { AEEditorCommon::AEEditorCommon(Context* context) : Application(context) { } void AEEditorCommon::Start() { Input* input = GetSubsystem(); input->SetMouseVisible(true); Javascript* javascript = GetSubsystem(); vm_ = javascript->InstantiateVM("MainVM"); vm_->InitJSContext(); jsapi_init_toolcore(vm_); #ifdef ATOMIC_DOTNET jsapi_init_atomicnet(vm_); #endif } void AEEditorCommon::Setup() { #ifdef ATOMIC_3D RegisterEnvironmentLibrary(context_); #endif RegisterEditorComponentLibrary(context_); #ifdef ATOMIC_DOTNET RegisterNETScriptLibrary(context_); #endif // Register IPC system context_->RegisterSubsystem(new IPC(context_)); context_->RegisterSubsystem(new ScriptSystem(context_)); // Instantiate and register the Javascript subsystem Javascript* javascript = new Javascript(context_); context_->RegisterSubsystem(javascript); ToolEnvironment* env = new ToolEnvironment(context_); context_->RegisterSubsystem(env); #ifdef ATOMIC_DEV_BUILD if (!env->InitFromJSON()) { ErrorExit(ToString("Unable to initialize tool environment from %s", env->GetDevConfigFilename().CString())); return; } #else env->InitFromPackage(); #endif #ifdef ATOMIC_DOTNET // Instantiate and register the AtomicNET subsystem SharedPtr netCore (new NETCore(context_)); context_->RegisterSubsystem(netCore); String netCoreErrorMsg; NETHost::SetCoreCLRFilesAbsPath(env->GetNETCoreCLRAbsPath()); NETHost::SetCoreCLRTPAPaths(env->GetNETTPAPaths()); NETHost::SetCoreCLRAssemblyLoadPaths(env->GetNETAssemblyLoadPaths()); if (!netCore->Initialize(netCoreErrorMsg)) { LOGERRORF("NetCore: Unable to initialize! %s", netCoreErrorMsg.CString()); context_->RemoveSubsystem(NETCore::GetTypeStatic()); } else { } #endif ToolSystem* system = new ToolSystem(context_); context_->RegisterSubsystem(system); } void AEEditorCommon::Stop() { context_->RemoveSubsystem(); vm_ = 0; context_->RemoveSubsystem(); // make sure JSVM is really down and no outstanding refs // as if not, will hold on engine subsystems, which is bad assert(!JSVM::GetJSVM(0)); #ifdef ATOMIC_DOTNET NETCore* netCore = GetSubsystem(); if (netCore) { netCore->Shutdown(); context_->RemoveSubsystem(); } #endif } bool AEEditorCommon::CreateDefaultPreferences(String& path, JSONValue& prefs) { // Note there is some duplication here with the editor's // TypeScript preference code, this is due to the preferences for // the editor window needing to be available at window creation time // It could be better to split this all out to a native, scriptable // preferences object LOGINFOF("Creating default Atomic Editor preferences: %s", path.CString()); SharedPtr jsonFile(new JSONFile(context_)); JSONValue& root = jsonFile->GetRoot(); root.Clear(); root["recentProjects"] = JSONArray(); JSONValue editorWindow; editorWindow["x"] = 0; editorWindow["y"] = 0; editorWindow["width"] = 0; editorWindow["height"] = 0; editorWindow["monitor"] = 0; editorWindow["maximized"] = true; editorWindow["centered"] = false; JSONValue playerWindow; playerWindow["x"] = 0; playerWindow["y"] = 0; playerWindow["width"] = 1280; playerWindow["height"] = 720; playerWindow["monitor"] = 0; playerWindow["maximized"] = false; playerWindow["centered"] = true; root["editorWindow"] = editorWindow; root["playerWindow"] = playerWindow; SharedPtr file(new File(context_, path, FILE_WRITE)); if (!file->IsOpen()) { LOGERRORF("Unable to open Atomic Editor preferences for writing: %s", path.CString()); return false; } jsonFile->Save(*file, " "); prefs = root; return true; } bool AEEditorCommon::ReadPreferences() { FileSystem* fileSystem = GetSubsystem(); String path = fileSystem->GetAppPreferencesDir("AtomicEditor", "Preferences"); path += "prefs.json"; JSONValue prefs; if (!fileSystem->FileExists(path)) { if (!CreateDefaultPreferences(path, prefs)) return false; } else { SharedPtr file(new File(context_, path, FILE_READ)); SharedPtr jsonFile(new JSONFile(context_)); if (!jsonFile->BeginLoad(*file)) { file->Close(); if (!CreateDefaultPreferences(path, prefs)) return false; } else { prefs = jsonFile->GetRoot(); } } if (!prefs.IsObject() || !prefs["editorWindow"].IsObject()) { if (!CreateDefaultPreferences(path, prefs)) return false; } JSONValue& editorWindow = prefs["editorWindow"]; engineParameters_["WindowPositionX"] = editorWindow["x"].GetUInt(); engineParameters_["WindowPositionY"] = editorWindow["y"].GetUInt(); engineParameters_["WindowWidth"] = editorWindow["width"].GetUInt(); engineParameters_["WindowHeight"] = editorWindow["height"].GetUInt(); engineParameters_["WindowMaximized"] = editorWindow["maximized"].GetBool(); return true; } }