using Foundation; using UIKit; using System.Threading.Tasks; using AtomicEngine; namespace AtomicPlayer { [Register("AppUIDelegate")] public partial class AppUIDelegate : UIApplicationDelegate { public override bool FinishedLaunching(UIApplication app, NSDictionary options) { LaunchGame(); return true; } async void LaunchGame() { await Task.Yield(); Application.Run(new string[0]); } } }