// // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // LICENSE: Atomic Game Engine Editor and Tools EULA // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for // license information: https://github.com/AtomicGameEngine/AtomicGameEngine // #include #include #include "../Subprocess/SubprocessSystem.h" #include "../Project/Project.h" #include "../ToolEnvironment.h" #include "BuildSystem.h" #include "BuildEvents.h" #include "BuildBase.h" #include "ResourcePackager.h" namespace ToolCore { BuildBase::BuildBase(Context * context, Project* project, PlatformID platform) : Object(context), platformID_(platform), containsMDL_(false), buildFailed_(false) { if (UseResourcePackager()) resourcePackager_ = new ResourcePackager(context, this); project_ = project; } BuildBase::~BuildBase() { for (unsigned i = 0; i < resourceEntries_.Size(); i++) { delete resourceEntries_[i]; } } bool BuildBase::BuildCreateDirectory(const String& path) { if (buildFailed_) { LOGERRORF("BuildBase::BuildCreateDirectory - Attempt to create directory of failed build, %s", path.CString()); return false; } FileSystem* fileSystem = GetSubsystem(); if (fileSystem->DirExists(path)) return true; bool result = fileSystem->CreateDir(path); if (!result) { FailBuild(ToString("BuildBase::BuildCreateDirectory: Unable to create directory %s", path.CString())); return false; } return true; } bool BuildBase::BuildCopyFile(const String& srcFileName, const String& destFileName) { if (buildFailed_) { LOGERRORF("BuildBase::BuildCopyFile - Attempt to copy file of failed build, %s", srcFileName.CString()); return false; } FileSystem* fileSystem = GetSubsystem(); bool result = fileSystem->Copy(srcFileName, destFileName); if (!result) { FailBuild(ToString("BuildBase::BuildCopyFile: Unable to copy file %s -> %s", srcFileName.CString(), destFileName.CString())); return false; } return true; } bool BuildBase::BuildRemoveDirectory(const String& path) { if (buildFailed_) { LOGERRORF("BuildBase::BuildRemoveDirectory - Attempt to remove directory of failed build, %s", path.CString()); return false; } FileSystem* fileSystem = GetSubsystem(); if (!fileSystem->DirExists(path)) return true; bool result = fileSystem->RemoveDir(path, true); if (!result) { FailBuild(ToString("BuildBase::BuildRemoveDirectory: Unable to remove directory %s", path.CString())); return false; } return true; } void BuildBase::BuildLog(const String& message, bool sendEvent) { buildLog_.Push(message); if (sendEvent) { String colorMsg = ToString("%s\n", message.CString()); VariantMap buildOutput; buildOutput[BuildOutput::P_TEXT] = colorMsg; SendEvent(E_BUILDOUTPUT, buildOutput); } } void BuildBase::BuildWarn(const String& warning, bool sendEvent) { buildWarnings_.Push(warning); if (sendEvent) { String colorMsg = ToString("%s\n", warning.CString()); VariantMap buildOutput; buildOutput[BuildOutput::P_TEXT] = colorMsg; SendEvent(E_BUILDOUTPUT, buildOutput); } } void BuildBase::BuildError(const String& error, bool sendEvent) { buildErrors_.Push(error); if (sendEvent) { String colorMsg = ToString("%s\n", error.CString()); VariantMap buildOutput; buildOutput[BuildOutput::P_TEXT] = colorMsg; SendEvent(E_BUILDOUTPUT, buildOutput); } } void BuildBase::FailBuild(const String& message) { if (buildFailed_) { LOGERRORF("BuildBase::FailBuild - Attempt to fail already failed build: %s", message.CString()); return; } buildFailed_ = true; BuildError(message); BuildSystem* buildSystem = GetSubsystem(); buildSystem->BuildComplete(platformID_, buildPath_, false, message); } void BuildBase::HandleSubprocessOutputEvent(StringHash eventType, VariantMap& eventData) { // E_SUBPROCESSOUTPUT const String& text = eventData[SubprocessOutput::P_TEXT].GetString(); // convert to a build output event and forward to subscribers VariantMap buildOutputData; buildOutputData[BuildOutput::P_TEXT] = text; SendEvent(E_BUILDOUTPUT, buildOutputData); } void BuildBase::GetDefaultResourcePaths(Vector& paths) { paths.Clear(); ToolEnvironment* tenv = GetSubsystem(); paths.Push(AddTrailingSlash(tenv->GetCoreDataDir())); paths.Push(AddTrailingSlash(tenv->GetPlayerDataDir())); } void BuildBase::ScanResourceDirectory(const String& resourceDir) { Vector fileNames; FileSystem* fileSystem = GetSubsystem(); fileSystem->ScanDir(fileNames, resourceDir, "*.*", SCAN_FILES, true); for (unsigned i = 0; i < fileNames.Size(); i++) { const String& filename = fileNames[i]; for (unsigned j = 0; j < resourceEntries_.Size(); j++) { const BuildResourceEntry* entry = resourceEntries_[j]; if (entry->packagePath_ == filename) { BuildWarn(ToString("Resource Path: %s already exists", filename.CString())); continue; } } // TODO: Add additional filters if (GetExtension(filename) == ".psd") continue; BuildResourceEntry* newEntry = new BuildResourceEntry; // BEGIN LICENSE MANAGEMENT if (GetExtension(filename) == ".mdl") { containsMDL_ = true; } // END LICENSE MANAGEMENT newEntry->absolutePath_ = resourceDir + filename; newEntry->resourceDir_ = resourceDir; newEntry->packagePath_ = filename; resourceEntries_.Push(newEntry); //LOGINFOF("Adding resource: %s : %s", newEntry->absolutePath_.CString(), newEntry->packagePath_.CString()); } } void BuildBase::BuildResourceEntries() { for (unsigned i = 0; i < resourceDirs_.Size(); i++) { ScanResourceDirectory(resourceDirs_[i]); } if (resourcePackager_.NotNull()) { for (unsigned i = 0; i < resourceEntries_.Size(); i++) { BuildResourceEntry* entry = resourceEntries_[i]; resourcePackager_->AddResourceEntry(entry); } } } void BuildBase::GenerateResourcePackage(const String& resourcePackagePath) { resourcePackager_->GeneratePackage(resourcePackagePath); } void BuildBase::AddResourceDir(const String& dir) { assert(!resourceDirs_.Contains(dir)); resourceDirs_.Push(dir); } }