#include "StaticModel.h" #include "StaticModelGroup.h" #include "Skybox.h" #include "Animation.h" #include "Model.h" #include "AnimatedModel.h" #include "AnimationController.h" #include "BillboardSet.h" #include "ParticleEffect.h" #include "ParticleEmitter.h" #include "CustomGeometry.h" #include "DecalSet.h" #include "Terrain.h" #include "TerrainPatch.h" namespace Atomic { void RegisterAtomic3DLibrary(Context* context) { Animation::RegisterObject(context); Model::RegisterObject(context); StaticModel::RegisterObject(context); StaticModelGroup::RegisterObject(context); Skybox::RegisterObject(context); AnimatedModel::RegisterObject(context); AnimationController::RegisterObject(context); BillboardSet::RegisterObject(context); ParticleEffect::RegisterObject(context); ParticleEmitter::RegisterObject(context); CustomGeometry::RegisterObject(context); DecalSet::RegisterObject(context); Terrain::RegisterObject(context); TerrainPatch::RegisterObject(context); } }