// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // Please see LICENSE.md in repository root for license information // https://github.com/AtomicGameEngine/AtomicGameEngine #pragma once #include "../Scene/Component.h" namespace Atomic { class TimeOfDay : public Component { OBJECT(TimeOfDay); /// Construct. TimeOfDay(Context* context); /// Destruct. virtual ~TimeOfDay(); /// Register object factory. static void RegisterObject(Context* context); float GetTimeOn() const { return timeOn_; } float GetTimeOff() const { return timeOff_; } void SetTimeOn(float timeOn) { timeOn_ = timeOn; } void SetTimeOff(float timeOff) { timeOff_ = timeOff; } protected: void OnNodeSet(Node* node); void HandleSceneUpdate(StringHash eventType, VariantMap& eventData); private: float timeOn_; float timeOff_; bool on_; }; }