// // Copyright (c) 2008-2015 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "../../Precompiled.h" #include "../../Core/Context.h" #include "../../Core/Profiler.h" #include "../../Graphics/Graphics.h" #include "../../Graphics/GraphicsEvents.h" #include "../../Graphics/GraphicsImpl.h" #include "../../Graphics/Renderer.h" #include "../../Graphics/Texture3D.h" #include "../../IO/FileSystem.h" #include "../../IO/Log.h" #include "../../Resource/ResourceCache.h" #include "../../Resource/XMLFile.h" #include "../../DebugNew.h" namespace Atomic { Texture3D::Texture3D(Context* context) : Texture(context) { } Texture3D::~Texture3D() { Release(); } void Texture3D::RegisterObject(Context* context) { context->RegisterFactory(); } bool Texture3D::BeginLoad(Deserializer& source) { ResourceCache* cache = GetSubsystem(); // In headless mode, do not actually load the texture, just return success if (!graphics_) return true; String texPath, texName, texExt; SplitPath(GetName(), texPath, texName, texExt); cache->ResetDependencies(this); loadParameters_ = new XMLFile(context_); if (!loadParameters_->Load(source)) { loadParameters_.Reset(); return false; } XMLElement textureElem = loadParameters_->GetRoot(); XMLElement volumeElem = textureElem.GetChild("volume"); XMLElement colorlutElem = textureElem.GetChild("colorlut"); if (volumeElem) { String name = volumeElem.GetAttribute("name"); String volumeTexPath, volumeTexName, volumeTexExt; SplitPath(name, volumeTexPath, volumeTexName, volumeTexExt); // If path is empty, add the XML file path if (volumeTexPath.Empty()) name = texPath + name; loadImage_ = cache->GetTempResource(name); // Precalculate mip levels if async loading if (loadImage_ && GetAsyncLoadState() == ASYNC_LOADING) loadImage_->PrecalculateLevels(); cache->StoreResourceDependency(this, name); return true; } else if (colorlutElem) { String name = colorlutElem.GetAttribute("name"); String colorlutTexPath, colorlutTexName, colorlutTexExt; SplitPath(name, colorlutTexPath, colorlutTexName, colorlutTexExt); // If path is empty, add the XML file path if (colorlutTexPath.Empty()) name = texPath + name; SharedPtr file = GetSubsystem()->GetFile(name); loadImage_ = new Image(context_); if (!loadImage_->LoadColorLUT(*(file.Get()))) { loadParameters_.Reset(); loadImage_.Reset(); return false; } // Precalculate mip levels if async loading if (loadImage_ && GetAsyncLoadState() == ASYNC_LOADING) loadImage_->PrecalculateLevels(); cache->StoreResourceDependency(this, name); return true; } LOGERROR("Texture3D XML data for " + GetName() + " did not contain either volume or colorlut element"); return false; } bool Texture3D::EndLoad() { // In headless mode, do not actually load the texture, just return success if (!graphics_) return true; // If over the texture budget, see if materials can be freed to allow textures to be freed CheckTextureBudget(GetTypeStatic()); SetParameters(loadParameters_); bool success = SetData(loadImage_); loadImage_.Reset(); loadParameters_.Reset(); return success; } void Texture3D::Release() { if (object_) { if (!graphics_) return; for (unsigned i = 0; i < MAX_TEXTURE_UNITS; ++i) { if (graphics_->GetTexture(i) == this) graphics_->SetTexture(i, 0); } if (renderSurface_) renderSurface_->Release(); ((ID3D11Resource*)object_)->Release(); object_ = 0; if (shaderResourceView_) { ((ID3D11ShaderResourceView*)shaderResourceView_)->Release(); shaderResourceView_ = 0; } if (sampler_) { ((ID3D11SamplerState*)sampler_)->Release(); sampler_ = 0; } } else { if (renderSurface_) renderSurface_->Release(); } } bool Texture3D::SetSize(int width, int height, int depth, unsigned format, TextureUsage usage) { // Delete the old rendersurface if any renderSurface_.Reset(); usage_ = usage; if (usage_ == TEXTURE_RENDERTARGET) { renderSurface_ = new RenderSurface(this); // Clamp mode addressing by default, nearest filtering, and mipmaps disabled addressMode_[COORD_U] = ADDRESS_CLAMP; addressMode_[COORD_V] = ADDRESS_CLAMP; filterMode_ = FILTER_NEAREST; requestedLevels_ = 1; } if (usage_ == TEXTURE_RENDERTARGET) SubscribeToEvent(E_RENDERSURFACEUPDATE, HANDLER(Texture3D, HandleRenderSurfaceUpdate)); else UnsubscribeFromEvent(E_RENDERSURFACEUPDATE); width_ = width; height_ = height; depth_ = depth; format_ = format; return Create(); } bool Texture3D::SetData(unsigned level, int x, int y, int z, int width, int height, int depth, const void* data) { PROFILE(SetTextureData); if (!object_) { LOGERROR("No texture created, can not set data"); return false; } if (!data) { LOGERROR("Null source for setting data"); return false; } if (level >= levels_) { LOGERROR("Illegal mip level for setting data"); return false; } int levelWidth = GetLevelWidth(level); int levelHeight = GetLevelHeight(level); int levelDepth = GetLevelDepth(level); if (x < 0 || x + width > levelWidth || y < 0 || y + height > levelHeight || z < 0 || z + depth > levelDepth || width <= 0 || height <= 0 || depth <= 0) { LOGERROR("Illegal dimensions for setting data"); return false; } // If compressed, align the update region on a block if (IsCompressed()) { x &= ~3; y &= ~3; width += 3; width &= 0xfffffffc; height += 3; height &= 0xfffffffc; } unsigned char* src = (unsigned char*)data; unsigned rowSize = GetRowDataSize(width); unsigned rowStart = GetRowDataSize(x); unsigned subResource = D3D11CalcSubresource(level, 0, levels_); if (usage_ == TEXTURE_DYNAMIC) { if (IsCompressed()) { height = (height + 3) >> 2; y >>= 2; } D3D11_MAPPED_SUBRESOURCE mappedData; mappedData.pData = 0; graphics_->GetImpl()->GetDeviceContext()->Map((ID3D11Resource*)object_, subResource, D3D11_MAP_WRITE_DISCARD, 0, &mappedData); if (mappedData.pData) { for (int page = 0; page < depth; ++page) { for (int row = 0; row < height; ++row) { memcpy((unsigned char*)mappedData.pData + (page + z) * mappedData.DepthPitch + (row + y) * mappedData.RowPitch + rowStart, src + row * rowSize, rowSize); } } graphics_->GetImpl()->GetDeviceContext()->Unmap((ID3D11Resource*)object_, subResource); } else { LOGERROR("Failed to map texture for update"); return false; } } else { if (IsCompressed()) levelHeight = (levelHeight + 3) >> 2; D3D11_BOX destBox; destBox.left = (UINT)x; destBox.right = (UINT)(x + width); destBox.top = (UINT)y; destBox.bottom = (UINT)(y + height); destBox.front = (UINT)z; destBox.back = (UINT)(z + depth); graphics_->GetImpl()->GetDeviceContext()->UpdateSubresource((ID3D11Resource*)object_, subResource, &destBox, data, rowSize, levelHeight * rowSize); } return true; } bool Texture3D::SetData(SharedPtr image, bool useAlpha) { if (!image) { LOGERROR("Null image, can not load texture"); return false; } unsigned memoryUse = sizeof(Texture3D); int quality = QUALITY_HIGH; Renderer* renderer = GetSubsystem(); if (renderer) quality = renderer->GetTextureQuality(); if (!image->IsCompressed()) { // Convert unsuitable formats to RGBA unsigned components = image->GetComponents(); if ((components == 1 && !useAlpha) || components == 2 || components == 3) { image = image->ConvertToRGBA(); if (!image) return false; components = image->GetComponents(); } unsigned char* levelData = image->GetData(); int levelWidth = image->GetWidth(); int levelHeight = image->GetHeight(); int levelDepth = image->GetDepth(); unsigned format = 0; // Discard unnecessary mip levels for (unsigned i = 0; i < mipsToSkip_[quality]; ++i) { image = image->GetNextLevel(); levelData = image->GetData(); levelWidth = image->GetWidth(); levelHeight = image->GetHeight(); levelDepth = image->GetDepth(); } switch (components) { case 1: format = Graphics::GetAlphaFormat(); break; case 4: format = Graphics::GetRGBAFormat(); break; default: break; } // If image was previously compressed, reset number of requested levels to avoid error if level count is too high for new size if (IsCompressed() && requestedLevels_ > 1) requestedLevels_ = 0; SetSize(levelWidth, levelHeight, levelDepth, format); for (unsigned i = 0; i < levels_; ++i) { SetData(i, 0, 0, 0, levelWidth, levelHeight, levelDepth, levelData); memoryUse += levelWidth * levelHeight * levelDepth * components; if (i < levels_ - 1) { image = image->GetNextLevel(); levelData = image->GetData(); levelWidth = image->GetWidth(); levelHeight = image->GetHeight(); levelDepth = image->GetDepth(); } } } else { int width = image->GetWidth(); int height = image->GetHeight(); int depth = image->GetDepth(); unsigned levels = image->GetNumCompressedLevels(); unsigned format = graphics_->GetFormat(image->GetCompressedFormat()); bool needDecompress = false; if (!format) { format = Graphics::GetRGBAFormat(); needDecompress = true; } unsigned mipsToSkip = mipsToSkip_[quality]; if (mipsToSkip >= levels) mipsToSkip = levels - 1; while (mipsToSkip && (width / (1 << mipsToSkip) < 4 || height / (1 << mipsToSkip) < 4 || depth / (1 << mipsToSkip) < 4)) --mipsToSkip; width /= (1 << mipsToSkip); height /= (1 << mipsToSkip); depth /= (1 << mipsToSkip); SetNumLevels((unsigned)Max((int)(levels - mipsToSkip), 1)); SetSize(width, height, depth, format); for (unsigned i = 0; i < levels_ && i < levels - mipsToSkip; ++i) { CompressedLevel level = image->GetCompressedLevel(i + mipsToSkip); if (!needDecompress) { SetData(i, 0, 0, 0, level.width_, level.height_, level.depth_, level.data_); memoryUse += level.depth_ * level.rows_ * level.rowSize_; } else { unsigned char* rgbaData = new unsigned char[level.width_ * level.height_ * level.depth_ * 4]; level.Decompress(rgbaData); SetData(i, 0, 0, 0, level.width_, level.height_, level.depth_, rgbaData); memoryUse += level.width_ * level.height_ * level.depth_ * 4; delete[] rgbaData; } } } SetMemoryUse(memoryUse); return true; } bool Texture3D::GetData(unsigned level, void* dest) const { if (!object_) { LOGERROR("No texture created, can not get data"); return false; } if (!dest) { LOGERROR("Null destination for getting data"); return false; } if (level >= levels_) { LOGERROR("Illegal mip level for getting data"); return false; } int levelWidth = GetLevelWidth(level); int levelHeight = GetLevelHeight(level); int levelDepth = GetLevelDepth(level); D3D11_TEXTURE3D_DESC textureDesc; memset(&textureDesc, 0, sizeof textureDesc); textureDesc.Width = (UINT)levelWidth; textureDesc.Height = (UINT)levelHeight; textureDesc.Depth = (UINT)levelDepth; textureDesc.MipLevels = 1; textureDesc.Format = (DXGI_FORMAT)format_; textureDesc.Usage = D3D11_USAGE_STAGING; textureDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; ID3D11Texture3D* stagingTexture = 0; graphics_->GetImpl()->GetDevice()->CreateTexture3D(&textureDesc, 0, &stagingTexture); if (!stagingTexture) { LOGERROR("Failed to create staging texture for GetData"); return false; } unsigned srcSubResource = D3D11CalcSubresource(level, 0, levels_); D3D11_BOX srcBox; srcBox.left = 0; srcBox.right = (UINT)levelWidth; srcBox.top = 0; srcBox.bottom = (UINT)levelHeight; srcBox.front = 0; srcBox.back = (UINT)levelDepth; graphics_->GetImpl()->GetDeviceContext()->CopySubresourceRegion(stagingTexture, 0, 0, 0, 0, (ID3D11Resource*)object_, srcSubResource, &srcBox); D3D11_MAPPED_SUBRESOURCE mappedData; mappedData.pData = 0; unsigned rowSize = GetRowDataSize(levelWidth); unsigned numRows = (unsigned)(IsCompressed() ? (levelHeight + 3) >> 2 : levelHeight); graphics_->GetImpl()->GetDeviceContext()->Map((ID3D11Resource*)stagingTexture, 0, D3D11_MAP_READ, 0, &mappedData); if (mappedData.pData) { for (int page = 0; page < levelDepth; ++page) { for (unsigned row = 0; row < numRows; ++row) { memcpy((unsigned char*)dest + (page * numRows + row) * rowSize, (unsigned char*)mappedData.pData + page * mappedData.DepthPitch + row * mappedData.RowPitch, rowSize); } } graphics_->GetImpl()->GetDeviceContext()->Unmap((ID3D11Resource*)stagingTexture, 0); stagingTexture->Release(); return true; } else { LOGERROR("Failed to map staging texture for GetData"); stagingTexture->Release(); return false; } } bool Texture3D::Create() { Release(); if (!graphics_ || !width_ || !height_ || !depth_) return false; levels_ = CheckMaxLevels(width_, height_, depth_, requestedLevels_); D3D11_TEXTURE3D_DESC textureDesc; memset(&textureDesc, 0, sizeof textureDesc); textureDesc.Width = (UINT)width_; textureDesc.Height = (UINT)height_; textureDesc.Depth = (UINT)depth_; textureDesc.MipLevels = levels_; textureDesc.Format = (DXGI_FORMAT)(sRGB_ ? GetSRGBFormat(format_) : format_); textureDesc.Usage = usage_ == TEXTURE_DYNAMIC ? D3D11_USAGE_DYNAMIC : D3D11_USAGE_DEFAULT; textureDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE; textureDesc.CPUAccessFlags = usage_ == TEXTURE_DYNAMIC ? D3D11_CPU_ACCESS_WRITE : 0; graphics_->GetImpl()->GetDevice()->CreateTexture3D(&textureDesc, 0, (ID3D11Texture3D**)&object_); if (!object_) { LOGERROR("Failed to create texture"); return false; } D3D11_SHADER_RESOURCE_VIEW_DESC resourceViewDesc; memset(&resourceViewDesc, 0, sizeof resourceViewDesc); resourceViewDesc.Format = (DXGI_FORMAT)GetSRVFormat(textureDesc.Format); resourceViewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D; resourceViewDesc.Texture3D.MipLevels = (UINT)levels_; graphics_->GetImpl()->GetDevice()->CreateShaderResourceView((ID3D11Resource*)object_, &resourceViewDesc, (ID3D11ShaderResourceView**)&shaderResourceView_); if (!shaderResourceView_) { LOGERROR("Failed to create shader resource view for texture"); return false; } return true; } void Texture3D::HandleRenderSurfaceUpdate(StringHash eventType, VariantMap& eventData) { if (renderSurface_ && renderSurface_->GetUpdateMode() == SURFACE_UPDATEALWAYS) renderSurface_->QueueUpdate(); } }