// // Copyright (c) 2008-2015 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "../../Precompiled.h" #include "../../Graphics/Camera.h" #include "../../Graphics/Graphics.h" #include "../../Graphics/GraphicsImpl.h" #include "../../Graphics/Renderer.h" #include "../../Graphics/RenderSurface.h" #include "../../Graphics/Texture.h" #include "../../DebugNew.h" namespace Atomic { RenderSurface::RenderSurface(Texture* parentTexture) : parentTexture_(parentTexture), surface_(0), updateMode_(SURFACE_UPDATEVISIBLE), updateQueued_(false) { } RenderSurface::~RenderSurface() { Release(); } void RenderSurface::SetNumViewports(unsigned num) { viewports_.Resize(num); } void RenderSurface::SetViewport(unsigned index, Viewport* viewport) { if (index >= viewports_.Size()) viewports_.Resize(index + 1); viewports_[index] = viewport; } void RenderSurface::SetUpdateMode(RenderSurfaceUpdateMode mode) { updateMode_ = mode; } void RenderSurface::SetLinkedRenderTarget(RenderSurface* renderTarget) { if (renderTarget != this) linkedRenderTarget_ = renderTarget; } void RenderSurface::SetLinkedDepthStencil(RenderSurface* depthStencil) { if (depthStencil != this) linkedDepthStencil_ = depthStencil; } void RenderSurface::QueueUpdate() { if (!updateQueued_) { bool hasValidView = false; // Verify that there is at least 1 non-null viewport, as otherwise Renderer will not accept the surface and the update flag // will be left on for (unsigned i = 0; i < viewports_.Size(); ++i) { if (viewports_[i]) { hasValidView = true; break; } } if (hasValidView) { Renderer* renderer = parentTexture_->GetSubsystem(); if (renderer) renderer->QueueRenderSurface(this); updateQueued_ = true; } } } void RenderSurface::Release() { Graphics* graphics = parentTexture_->GetGraphics(); if (!graphics) return; if (surface_) { for (unsigned i = 0; i < MAX_RENDERTARGETS; ++i) { if (graphics->GetRenderTarget(i) == this) graphics->ResetRenderTarget(i); } if (graphics->GetDepthStencil() == this) graphics->ResetDepthStencil(); ((IDirect3DSurface9*)surface_)->Release(); surface_ = 0; } } int RenderSurface::GetWidth() const { return parentTexture_->GetWidth(); } int RenderSurface::GetHeight() const { return parentTexture_->GetHeight(); } TextureUsage RenderSurface::GetUsage() const { return parentTexture_->GetUsage(); } Viewport* RenderSurface::GetViewport(unsigned index) const { return index < viewports_.Size() ? viewports_[index] : (Viewport*)0; } void RenderSurface::WasUpdated() { updateQueued_ = false; } }