// Portions Copyright (c) 2008-2015 the Urho3D project. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // Please see LICENSE.md in repository root for license information // https://github.com/AtomicGameEngine/AtomicGameEngine #pragma once #include #include using namespace Atomic; namespace Atomic { class Scene; class Node; class Camera; class DebugRenderer; class Octree; } namespace AtomicEditor { class SceneEditor3D; class SceneView3D: public UISceneView { OBJECT(SceneView3D); public: SceneView3D(Context* context, SceneEditor3D* sceneEditor); virtual ~SceneView3D(); void SelectNode(Node* node); Ray GetCameraRay(); bool OnEvent(const TBWidgetEvent &ev); void SetPitch(float pitch) { pitch_ = pitch; } void SetYaw(float yaw) { yaw_ = yaw; } void Enable(); void Disable(); bool IsEnabled() { return enabled_; } private: bool MouseInView(); void HandleMouseMove(StringHash eventType, VariantMap& eventData); void UpdateDragNode(int mouseX, int mouseY); void HandleDragEnded(StringHash eventType, VariantMap& eventData); void HandleDragExitWidget(StringHash eventType, VariantMap& eventData); void HandleDragEnterWidget(StringHash eventType, VariantMap& eventData); void HandleUpdate(StringHash eventType, VariantMap& eventData); void HandlePostRenderUpdate(StringHash eventType, VariantMap& eventData); void HandleEditorActiveNodeChange(StringHash eventType, VariantMap& eventData); void DrawNodeDebug(Node* node, DebugRenderer* debug, bool drawNode = true); void MoveCamera(float timeStep); WeakPtr sceneEditor_; float yaw_; float pitch_; bool mouseLeftDown_; bool mouseMoved_; bool enabled_; SharedPtr camera_; SharedPtr debugRenderer_; SharedPtr octree_; SharedPtr selectedNode_; SharedPtr preloadResourceScene_; String dragAssetGUID_; SharedPtr dragNode_; }; }