include_directories(src) # Define source files file (GLOB CPP_FILES src/BulletCollision/BroadphaseCollision/*.cpp src/BulletCollision/CollisionDispatch/*.cpp src/BulletCollision/CollisionShapes/*.cpp src/BulletCollision/Gimpact/*.cpp src/BulletCollision/NarrowPhaseCollision/*.cpp src/BulletDynamics/Character/*.cpp src/BulletDynamics/ConstraintSolver/*.cpp src/BulletDynamics/Dynamics/*.cpp src/BulletDynamics/Vehicle/*.cpp src/BulletSoftBody/*.cpp src/BulletDynamics/Featherstone/*.cpp src/BulletDynamics/MLCPSolvers/*.cpp src/LinearMath/*.cpp) file (GLOB H_FILES *.h src/BulletCollision/BroadphaseCollision/*.h src/BulletCollision/CollisionDispatch/*.h src/BulletCollision/CollisionShapes/*.h src/BulletCollision/Gimpact/*.h src/BulletCollision/NarrowPhaseCollision/*.h src/BulletDynamics/Character/*.h src/BulletDynamics/ConstraintSolver/*.h src/BulletDynamics/Dynamics/*.h src/BulletDynamics/Vehicle/*.h src/BulletSoftBody/*.h src/BulletDynamics/Featherstone/*.h src/BulletDynamics/MLCPSolvers/*.h src/LinearMath/*.h) set (SOURCE_FILES ${CPP_FILES} ${H_FILES}) add_library(Bullet ${SOURCE_FILES})