// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // Please see LICENSE.md in repository root for license information // https://github.com/AtomicGameEngine/AtomicGameEngine #include "Precompiled.h" #include "Environment.h" #include "TimeOfDay.h" #include "ProcSky.h" namespace Atomic { void RegisterEnvironmentLibrary(Context* context) { ProcSky::RegisterObject(context); TimeOfDay::RegisterObject(context); } }