// // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // LICENSE: Atomic Game Engine Editor and Tools EULA // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for // license information: https://github.com/AtomicGameEngine/AtomicGameEngine // class ScriptWidget extends Atomic.UIWidget { constructor() { super(); // JS way of binding method // this.subscribeToEvent(this, "WidgetEvent", this.handleWidgetEvent.bind(this)); // TypeScript-ey this.subscribeToEvent(this, "WidgetEvent", (data) => this.handleWidgetEvent(data)); } onEventClick(target: Atomic.UIWidget, refid: string): boolean { return false; } handleWidgetEvent(ev: Atomic.UIWidgetEvent): boolean { if (ev.type == Atomic.UI_EVENT_TYPE_CLICK) { return this.onEventClick(ev.target, ev.refid); } } } export = ScriptWidget;