// // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // LICENSE: Atomic Game Engine Editor and Tools EULA // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for // license information: https://github.com/AtomicGameEngine/AtomicGameEngine // #include #include #include #include #include #include "Asset.h" #include "AssetDatabase.h" #include "JSONImporter.h" namespace ToolCore { JSONImporter::JSONImporter(Context* context, Asset *asset) : AssetImporter(context, asset) { requiresCacheFile_ = false; } JSONImporter::~JSONImporter() { } void JSONImporter::SetDefaults() { AssetImporter::SetDefaults(); } bool JSONImporter::Import() { return true; } bool JSONImporter::LoadSettingsInternal(JSONValue& jsonRoot) { if (!AssetImporter::LoadSettingsInternal(jsonRoot)) return false; JSONValue import = jsonRoot.Get("JSONImporter"); return true; } bool JSONImporter::SaveSettingsInternal(JSONValue& jsonRoot) { if (!AssetImporter::SaveSettingsInternal(jsonRoot)) return false; JSONValue import; jsonRoot.Set("JSONImporter", import); return true; } Resource* JSONImporter::GetResource(const String& typeName) { ResourceCache* cache = GetSubsystem(); JSONFile* jsfile = cache->GetResource(asset_->GetPath()); return jsfile; } }