// // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // LICENSE: Atomic Game Engine Editor and Tools EULA // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for // license information: https://github.com/AtomicGameEngine/AtomicGameEngine // #pragma once #include #include #include using namespace Atomic; namespace ToolCore { class NETProjectGen; class NETProjectBase : public Object { OBJECT(NETProjectBase); public: NETProjectBase(Context* context, NETProjectGen* projectGen); virtual ~NETProjectBase(); void ReplacePathStrings(String& path); protected: SharedPtr xmlFile_; WeakPtr projectGen_; }; class NETCSProject : public NETProjectBase { OBJECT(NETCSProject); public: NETCSProject(Context* context, NETProjectGen* projectGen); virtual ~NETCSProject(); bool Load(const JSONValue& root); const String& GetName() { return name_; } const String& GetProjectGUID() { return projectGuid_; } bool Generate(); private: void CreateCompileItemGroup(XMLElement &projectRoot); void CreateReferencesItemGroup(XMLElement &projectRoot); void CreateMainPropertyGroup(XMLElement &projectRoot); void CreateDebugPropertyGroup(XMLElement &projectRoot); void CreateReleasePropertyGroup(XMLElement &projectRoot); void GetAssemblySearchPaths(String& paths); String name_; String projectGuid_; String outputType_; String rootNamespace_; String assemblyName_; String assemblyOutputPath_; String assemblySearchPaths_; XMLElement xmlRoot_; Vector references_; Vector sourceFolders_; }; class NETSolution : public NETProjectBase { OBJECT(NETSolution); public: NETSolution(Context* context, NETProjectGen* projectGen); virtual ~NETSolution(); bool Load(const JSONValue& root); bool Generate(); const String& GetOutputPath() { return outputPath_; } private: void GenerateXamarinStudio(const String& slnPath); String name_; String outputPath_; }; class NETProjectGen : public Object { OBJECT(NETProjectGen); public: NETProjectGen(Context* context); virtual ~NETProjectGen(); const String& GetScriptPlatform() { return scriptPlatform_; } NETSolution* GetSolution() { return solution_; } bool GetMonoBuild() { return monoBuild_; } bool GetGameBuild() { return gameBuild_; } const Vector>& GetCSProjects() { return projects_; } void SetScriptPlatform(const String& platform) { scriptPlatform_ = platform; } bool Generate(); String GenerateUUID(); bool LoadProject(const JSONValue& root, bool gameBuild = false); bool LoadProject(const String& projectPath, bool gameBuild = false); private: String scriptPlatform_; bool monoBuild_; bool gameBuild_; SharedPtr solution_; Vector> projects_; }; }