// // Copyright (c) 2008-2017 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "../Core/Context.h" #include "../Core/Main.h" #include "../Engine/Engine.h" namespace Atomic { class Engine; /// Base class for creating applications which initialize the Urho3D engine and run a main loop until exited. class ATOMIC_API Application : public Object { ATOMIC_OBJECT(Application, Object); public: /// Construct. Parse default engine parameters from the command line, and create the engine in an uninitialized state. Application(Context* context); /// Setup before engine initialization. This is a chance to eg. modify the engine parameters. Call ErrorExit() to terminate without initializing the engine. Called by Application. virtual void Setup() { } /// Setup after engine initialization and before running the main loop. Call ErrorExit() to terminate without running the main loop. Called by Application. virtual void Start() { } /// Cleanup after the main loop. Called by Application. virtual void Stop() { } /// Initialize the engine and run the main loop, then return the application exit code. Catch out-of-memory exceptions while running. int Run(); /// Show an error message (last log message if empty), terminate the main loop, and set failure exit code. void ErrorExit(const String& message = String::EMPTY); // ATOMIC BEGIN static bool GetAutoMetrics() { return autoMetrics_; } static void SetAutoMetrics(bool value) { autoMetrics_ = value; } // ATOMIC END protected: /// Handle log message. void HandleLogMessage(StringHash eventType, VariantMap& eventData); /// Urho3D engine. SharedPtr engine_; /// Engine parameters map. VariantMap engineParameters_; /// Collected startup error log messages. String startupErrors_; /// Application exit code. int exitCode_; // ATOMIC BEGIN static bool autoMetrics_; // ATOMIC END }; // Macro for defining a main function which creates a Context and the application, then runs it #if !defined(IOS) && !defined(TVOS) #define ATOMIC_DEFINE_APPLICATION_MAIN(className) \ int RunApplication() \ { \ Atomic::SharedPtr context(new Atomic::Context()); \ Atomic::SharedPtr application(new className(context)); \ return application->Run(); \ } \ ATOMIC_DEFINE_MAIN(RunApplication()); #else // On iOS/tvOS we will let this function exit, so do not hold the context and application in SharedPtr's #define ATOMIC_DEFINE_APPLICATION_MAIN(className) \ int RunApplication() \ { \ Atomic::Context* context = new Atomic::Context(); \ className* application = new className(context); \ return application->Run(); \ } \ ATOMIC_DEFINE_MAIN(RunApplication()); #endif }