// // Copyright (c) 2008-2017 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "../Precompiled.h" #include "../Core/Context.h" #include "../Core/Profiler.h" #include "../Graphics/DebugRenderer.h" #include "../IO/Log.h" #include "../IO/MemoryBuffer.h" #include "../Navigation/CrowdAgent.h" #include "../Navigation/DynamicNavigationMesh.h" #include "../Navigation/NavArea.h" #include "../Navigation/NavBuildData.h" #include "../Navigation/NavigationEvents.h" #include "../Navigation/Obstacle.h" #include "../Navigation/OffMeshConnection.h" #include "../Scene/Node.h" #include "../Scene/Scene.h" #include "../Scene/SceneEvents.h" #include // ATOMIC BEGIN #include #include #include #include #include // ATOMIC END // DebugNew is deliberately not used because the macro 'free' conflicts with DetourTileCache's LinearAllocator interface //#include "../DebugNew.h" static const unsigned TILECACHE_MAXLAYERS = 255; namespace Atomic { extern const char* NAVIGATION_CATEGORY; static const int DEFAULT_MAX_OBSTACLES = 1024; static const int DEFAULT_MAX_LAYERS = 16; struct DynamicNavigationMesh::TileCacheData { unsigned char* data; int dataSize; }; struct TileCompressor : public dtTileCacheCompressor { virtual int maxCompressedSize(const int bufferSize) { return (int)(bufferSize * 1.05f); } virtual dtStatus compress(const unsigned char* buffer, const int bufferSize, unsigned char* compressed, const int /*maxCompressedSize*/, int* compressedSize) { *compressedSize = LZ4_compress_default((const char*)buffer, (char*)compressed, bufferSize, LZ4_compressBound(bufferSize)); return DT_SUCCESS; } virtual dtStatus decompress(const unsigned char* compressed, const int compressedSize, unsigned char* buffer, const int maxBufferSize, int* bufferSize) { *bufferSize = LZ4_decompress_safe((const char*)compressed, (char*)buffer, compressedSize, maxBufferSize); return *bufferSize < 0 ? DT_FAILURE : DT_SUCCESS; } }; struct MeshProcess : public dtTileCacheMeshProcess { DynamicNavigationMesh* owner_; PODVector offMeshVertices_; PODVector offMeshRadii_; PODVector offMeshFlags_; PODVector offMeshAreas_; PODVector offMeshDir_; inline MeshProcess(DynamicNavigationMesh* owner) : owner_(owner) { } virtual void process(struct dtNavMeshCreateParams* params, unsigned char* polyAreas, unsigned short* polyFlags) { // Update poly flags from areas. // \todo Assignment of flags from areas? for (int i = 0; i < params->polyCount; ++i) { if (polyAreas[i] != RC_NULL_AREA) polyFlags[i] = RC_WALKABLE_AREA; } BoundingBox bounds; rcVcopy(&bounds.min_.x_, params->bmin); rcVcopy(&bounds.max_.x_, params->bmin); // collect off-mesh connections PODVector offMeshConnections = owner_->CollectOffMeshConnections(bounds); if (offMeshConnections.Size() > 0) { if (offMeshConnections.Size() != offMeshRadii_.Size()) { Matrix3x4 inverse = owner_->GetNode()->GetWorldTransform().Inverse(); ClearConnectionData(); for (unsigned i = 0; i < offMeshConnections.Size(); ++i) { OffMeshConnection* connection = offMeshConnections[i]; Vector3 start = inverse * connection->GetNode()->GetWorldPosition(); Vector3 end = inverse * connection->GetEndPoint()->GetWorldPosition(); offMeshVertices_.Push(start); offMeshVertices_.Push(end); offMeshRadii_.Push(connection->GetRadius()); offMeshFlags_.Push((unsigned short)connection->GetMask()); offMeshAreas_.Push((unsigned char)connection->GetAreaID()); offMeshDir_.Push((unsigned char)(connection->IsBidirectional() ? DT_OFFMESH_CON_BIDIR : 0)); } } params->offMeshConCount = offMeshRadii_.Size(); params->offMeshConVerts = &offMeshVertices_[0].x_; params->offMeshConRad = &offMeshRadii_[0]; params->offMeshConFlags = &offMeshFlags_[0]; params->offMeshConAreas = &offMeshAreas_[0]; params->offMeshConDir = &offMeshDir_[0]; } } void ClearConnectionData() { offMeshVertices_.Clear(); offMeshRadii_.Clear(); offMeshFlags_.Clear(); offMeshAreas_.Clear(); offMeshDir_.Clear(); } }; // From the Detour/Recast Sample_TempObstacles.cpp struct LinearAllocator : public dtTileCacheAlloc { unsigned char* buffer; int capacity; int top; int high; LinearAllocator(const int cap) : buffer(0), capacity(0), top(0), high(0) { resize(cap); } ~LinearAllocator() { dtFree(buffer); } void resize(const int cap) { if (buffer) dtFree(buffer); buffer = (unsigned char*)dtAlloc(cap, DT_ALLOC_PERM); capacity = cap; } virtual void reset() { high = Max(high, top); top = 0; } virtual void* alloc(const int size) { if (!buffer) return 0; if (top + size > capacity) return 0; unsigned char* mem = &buffer[top]; top += size; return mem; } virtual void free(void*) { } }; DynamicNavigationMesh::DynamicNavigationMesh(Context* context) : NavigationMesh(context), tileCache_(0), maxObstacles_(1024), maxLayers_(DEFAULT_MAX_LAYERS), drawObstacles_(false) { //64 is the largest tile-size that DetourTileCache will tolerate without silently failing tileSize_ = 64; partitionType_ = NAVMESH_PARTITION_MONOTONE; allocator_ = new LinearAllocator(32000); //32kb to start compressor_ = new TileCompressor(); meshProcessor_ = new MeshProcess(this); } DynamicNavigationMesh::~DynamicNavigationMesh() { ReleaseNavigationMesh(); } void DynamicNavigationMesh::RegisterObject(Context* context) { context->RegisterFactory(NAVIGATION_CATEGORY); ATOMIC_COPY_BASE_ATTRIBUTES(NavigationMesh); ATOMIC_ACCESSOR_ATTRIBUTE("Max Obstacles", GetMaxObstacles, SetMaxObstacles, unsigned, DEFAULT_MAX_OBSTACLES, AM_DEFAULT); ATOMIC_ACCESSOR_ATTRIBUTE("Max Layers", GetMaxLayers, SetMaxLayers, unsigned, DEFAULT_MAX_LAYERS, AM_DEFAULT); ATOMIC_ACCESSOR_ATTRIBUTE("Draw Obstacles", GetDrawObstacles, SetDrawObstacles, bool, false, AM_DEFAULT); } bool DynamicNavigationMesh::Build() { ATOMIC_PROFILE(BuildNavigationMesh); // Release existing navigation data and zero the bounding box ReleaseNavigationMesh(); if (!node_) return false; if (!node_->GetWorldScale().Equals(Vector3::ONE)) ATOMIC_LOGWARNING("Navigation mesh root node has scaling. Agent parameters may not work as intended"); Vector geometryList; CollectGeometries(geometryList); if (geometryList.Empty()) return true; // Nothing to do // Build the combined bounding box for (unsigned i = 0; i < geometryList.Size(); ++i) boundingBox_.Merge(geometryList[i].boundingBox_); // Expand bounding box by padding boundingBox_.min_ -= padding_; boundingBox_.max_ += padding_; { ATOMIC_PROFILE(BuildNavigationMesh); // Calculate number of tiles int gridW = 0, gridH = 0; float tileEdgeLength = (float)tileSize_ * cellSize_; rcCalcGridSize(&boundingBox_.min_.x_, &boundingBox_.max_.x_, cellSize_, &gridW, &gridH); numTilesX_ = (gridW + tileSize_ - 1) / tileSize_; numTilesZ_ = (gridH + tileSize_ - 1) / tileSize_; // Calculate max. number of tiles and polygons, 22 bits available to identify both tile & polygon within tile unsigned maxTiles = NextPowerOfTwo((unsigned)(numTilesX_ * numTilesZ_)) * maxLayers_; unsigned tileBits = 0; unsigned temp = maxTiles; while (temp > 1) { temp >>= 1; ++tileBits; } unsigned maxPolys = (unsigned)(1 << (22 - tileBits)); dtNavMeshParams params; rcVcopy(params.orig, &boundingBox_.min_.x_); params.tileWidth = tileEdgeLength; params.tileHeight = tileEdgeLength; params.maxTiles = maxTiles; params.maxPolys = maxPolys; navMesh_ = dtAllocNavMesh(); if (!navMesh_) { ATOMIC_LOGERROR("Could not allocate navigation mesh"); return false; } if (dtStatusFailed(navMesh_->init(¶ms))) { ATOMIC_LOGERROR("Could not initialize navigation mesh"); ReleaseNavigationMesh(); return false; } dtTileCacheParams tileCacheParams; memset(&tileCacheParams, 0, sizeof(tileCacheParams)); rcVcopy(tileCacheParams.orig, &boundingBox_.min_.x_); tileCacheParams.ch = cellHeight_; tileCacheParams.cs = cellSize_; tileCacheParams.width = tileSize_; tileCacheParams.height = tileSize_; tileCacheParams.maxSimplificationError = edgeMaxError_; tileCacheParams.maxTiles = numTilesX_ * numTilesZ_ * maxLayers_; tileCacheParams.maxObstacles = maxObstacles_; // Settings from NavigationMesh tileCacheParams.walkableClimb = agentMaxClimb_; tileCacheParams.walkableHeight = agentHeight_; tileCacheParams.walkableRadius = agentRadius_; tileCache_ = dtAllocTileCache(); if (!tileCache_) { ATOMIC_LOGERROR("Could not allocate tile cache"); ReleaseNavigationMesh(); return false; } if (dtStatusFailed(tileCache_->init(&tileCacheParams, allocator_.Get(), compressor_.Get(), meshProcessor_.Get()))) { ATOMIC_LOGERROR("Could not initialize tile cache"); ReleaseNavigationMesh(); return false; } // Build each tile unsigned numTiles = 0; for (int z = 0; z < numTilesZ_; ++z) { for (int x = 0; x < numTilesX_; ++x) { TileCacheData tiles[TILECACHE_MAXLAYERS]; int layerCt = BuildTile(geometryList, x, z, tiles); for (int i = 0; i < layerCt; ++i) { dtCompressedTileRef tileRef; int status = tileCache_->addTile(tiles[i].data, tiles[i].dataSize, DT_COMPRESSEDTILE_FREE_DATA, &tileRef); if (dtStatusFailed((dtStatus)status)) { dtFree(tiles[i].data); tiles[i].data = 0x0; } } ++numTiles; } for (int x = 0; x < numTilesX_; ++x) tileCache_->buildNavMeshTilesAt(x, z, navMesh_); } // For a full build it's necessary to update the nav mesh // not doing so will cause dependent components to crash, like CrowdManager tileCache_->update(0, navMesh_); ATOMIC_LOGDEBUG("Built navigation mesh with " + String(numTiles) + " tiles"); // Send a notification event to concerned parties that we've been fully rebuilt { using namespace NavigationMeshRebuilt; VariantMap& buildEventParams = GetContext()->GetEventDataMap(); buildEventParams[P_NODE] = node_; buildEventParams[P_MESH] = this; SendEvent(E_NAVIGATION_MESH_REBUILT, buildEventParams); } // Scan for obstacles to insert into us PODVector obstacles; GetScene()->GetChildrenWithComponent(obstacles, true); for (unsigned i = 0; i < obstacles.Size(); ++i) { Obstacle* obs = obstacles[i]->GetComponent(); if (obs && obs->IsEnabledEffective()) AddObstacle(obs); } return true; } } bool DynamicNavigationMesh::Build(const BoundingBox& boundingBox) { ATOMIC_PROFILE(BuildPartialNavigationMesh); if (!node_) return false; if (!navMesh_) { ATOMIC_LOGERROR("Navigation mesh must first be built fully before it can be partially rebuilt"); return false; } if (!node_->GetWorldScale().Equals(Vector3::ONE)) ATOMIC_LOGWARNING("Navigation mesh root node has scaling. Agent parameters may not work as intended"); BoundingBox localSpaceBox = boundingBox.Transformed(node_->GetWorldTransform().Inverse()); float tileEdgeLength = (float)tileSize_ * cellSize_; Vector geometryList; CollectGeometries(geometryList); int sx = Clamp((int)((localSpaceBox.min_.x_ - boundingBox_.min_.x_) / tileEdgeLength), 0, numTilesX_ - 1); int sz = Clamp((int)((localSpaceBox.min_.z_ - boundingBox_.min_.z_) / tileEdgeLength), 0, numTilesZ_ - 1); int ex = Clamp((int)((localSpaceBox.max_.x_ - boundingBox_.min_.x_) / tileEdgeLength), 0, numTilesX_ - 1); int ez = Clamp((int)((localSpaceBox.max_.z_ - boundingBox_.min_.z_) / tileEdgeLength), 0, numTilesZ_ - 1); unsigned numTiles = 0; for (int z = sz; z <= ez; ++z) { for (int x = sx; x <= ex; ++x) { dtCompressedTileRef existing[TILECACHE_MAXLAYERS]; const int existingCt = tileCache_->getTilesAt(x, z, existing, maxLayers_); for (int i = 0; i < existingCt; ++i) { unsigned char* data = 0x0; if (!dtStatusFailed(tileCache_->removeTile(existing[i], &data, 0)) && data != 0x0) dtFree(data); } TileCacheData tiles[TILECACHE_MAXLAYERS]; int layerCt = BuildTile(geometryList, x, z, tiles); for (int i = 0; i < layerCt; ++i) { dtCompressedTileRef tileRef; int status = tileCache_->addTile(tiles[i].data, tiles[i].dataSize, DT_COMPRESSEDTILE_FREE_DATA, &tileRef); if (dtStatusFailed((dtStatus)status)) { dtFree(tiles[i].data); tiles[i].data = 0x0; } else { tileCache_->buildNavMeshTile(tileRef, navMesh_); ++numTiles; } } } } ATOMIC_LOGDEBUG("Rebuilt " + String(numTiles) + " tiles of the navigation mesh"); return true; } void DynamicNavigationMesh::DrawDebugGeometry(DebugRenderer* debug, bool depthTest) { if (!debug || !navMesh_ || !node_) return; const Matrix3x4& worldTransform = node_->GetWorldTransform(); const dtNavMesh* navMesh = navMesh_; for (int z = 0; z < numTilesZ_; ++z) { for (int x = 0; x < numTilesX_; ++x) { // Get the layers from the tile-cache const dtMeshTile* tiles[TILECACHE_MAXLAYERS]; int tileCount = navMesh->getTilesAt(x, z, tiles, TILECACHE_MAXLAYERS); for (int i = 0; i < tileCount; ++i) { const dtMeshTile* tile = tiles[i]; if (!tile) continue; for (int i = 0; i < tile->header->polyCount; ++i) { dtPoly* poly = tile->polys + i; for (unsigned j = 0; j < poly->vertCount; ++j) { debug->AddLine(worldTransform * *reinterpret_cast(&tile->verts[poly->verts[j] * 3]), worldTransform * *reinterpret_cast(&tile->verts[poly->verts[(j + 1) % poly->vertCount] * 3]), Color::YELLOW, depthTest); } } } } } Scene* scene = GetScene(); if (scene) { // Draw Obstacle components if (drawObstacles_) { PODVector obstacles; scene->GetChildrenWithComponent(obstacles, true); for (unsigned i = 0; i < obstacles.Size(); ++i) { Obstacle* obstacle = obstacles[i]->GetComponent(); if (obstacle && obstacle->IsEnabledEffective()) obstacle->DrawDebugGeometry(debug, depthTest); } } // Draw OffMeshConnection components if (drawOffMeshConnections_) { PODVector connections; scene->GetChildrenWithComponent(connections, true); for (unsigned i = 0; i < connections.Size(); ++i) { OffMeshConnection* connection = connections[i]->GetComponent(); if (connection && connection->IsEnabledEffective()) connection->DrawDebugGeometry(debug, depthTest); } } // Draw NavArea components if (drawNavAreas_) { PODVector areas; scene->GetChildrenWithComponent(areas, true); for (unsigned i = 0; i < areas.Size(); ++i) { NavArea* area = areas[i]->GetComponent(); if (area && area->IsEnabledEffective()) area->DrawDebugGeometry(debug, depthTest); } } } } void DynamicNavigationMesh::DrawDebugGeometry(bool depthTest) { Scene* scene = GetScene(); if (scene) { DebugRenderer* debug = scene->GetComponent(); if (debug) DrawDebugGeometry(debug, depthTest); } } void DynamicNavigationMesh::SetNavigationDataAttr(const PODVector& value) { ReleaseNavigationMesh(); if (value.Empty()) return; MemoryBuffer buffer(value); boundingBox_ = buffer.ReadBoundingBox(); numTilesX_ = buffer.ReadInt(); numTilesZ_ = buffer.ReadInt(); dtNavMeshParams params; buffer.Read(¶ms, sizeof(dtNavMeshParams)); navMesh_ = dtAllocNavMesh(); if (!navMesh_) { ATOMIC_LOGERROR("Could not allocate navigation mesh"); return; } if (dtStatusFailed(navMesh_->init(¶ms))) { ATOMIC_LOGERROR("Could not initialize navigation mesh"); ReleaseNavigationMesh(); return; } dtTileCacheParams tcParams; buffer.Read(&tcParams, sizeof(tcParams)); tileCache_ = dtAllocTileCache(); if (!tileCache_) { ATOMIC_LOGERROR("Could not allocate tile cache"); ReleaseNavigationMesh(); return; } if (dtStatusFailed(tileCache_->init(&tcParams, allocator_.Get(), compressor_.Get(), meshProcessor_.Get()))) { ATOMIC_LOGERROR("Could not initialize tile cache"); ReleaseNavigationMesh(); return; } while (!buffer.IsEof()) { dtTileCacheLayerHeader header; buffer.Read(&header, sizeof(dtTileCacheLayerHeader)); const int dataSize = buffer.ReadInt(); unsigned char* data = (unsigned char*)dtAlloc(dataSize, DT_ALLOC_PERM); buffer.Read(data, (unsigned)dataSize); if (dtStatusFailed(tileCache_->addTile(data, dataSize, DT_TILE_FREE_DATA, 0))) { ATOMIC_LOGERROR("Failed to add tile"); dtFree(data); return; } } for (int x = 0; x < numTilesX_; ++x) { for (int z = 0; z < numTilesZ_; ++z) tileCache_->buildNavMeshTilesAt(x, z, navMesh_); } tileCache_->update(0, navMesh_); } PODVector DynamicNavigationMesh::GetNavigationDataAttr() const { VectorBuffer ret; if (navMesh_ && tileCache_) { ret.WriteBoundingBox(boundingBox_); ret.WriteInt(numTilesX_); ret.WriteInt(numTilesZ_); const dtNavMeshParams* params = navMesh_->getParams(); ret.Write(params, sizeof(dtNavMeshParams)); const dtTileCacheParams* tcParams = tileCache_->getParams(); ret.Write(tcParams, sizeof(dtTileCacheParams)); for (int z = 0; z < numTilesZ_; ++z) { for (int x = 0; x < numTilesX_; ++x) { dtCompressedTileRef tiles[TILECACHE_MAXLAYERS]; const int ct = tileCache_->getTilesAt(x, z, tiles, maxLayers_); for (int i = 0; i < ct; ++i) { const dtCompressedTile* tile = tileCache_->getTileByRef(tiles[i]); if (!tile || !tile->header || !tile->dataSize) continue; // Don't write "void-space" tiles // The header conveniently has the majority of the information required ret.Write(tile->header, sizeof(dtTileCacheLayerHeader)); ret.WriteInt(tile->dataSize); ret.Write(tile->data, (unsigned)tile->dataSize); } } } } return ret.GetBuffer(); } void DynamicNavigationMesh::SetMaxLayers(unsigned maxLayers) { // Set 3 as a minimum due to the tendency of layers to be constructed inside the hollow space of stacked objects // That behavior is unlikely to be expected by the end user maxLayers_ = Max(3U, Min(maxLayers, TILECACHE_MAXLAYERS)); } int DynamicNavigationMesh::BuildTile(Vector& geometryList, int x, int z, TileCacheData* tiles) { ATOMIC_PROFILE(BuildNavigationMeshTile); tileCache_->removeTile(navMesh_->getTileRefAt(x, z, 0), 0, 0); float tileEdgeLength = (float)tileSize_ * cellSize_; BoundingBox tileBoundingBox(Vector3( boundingBox_.min_.x_ + tileEdgeLength * (float)x, boundingBox_.min_.y_, boundingBox_.min_.z_ + tileEdgeLength * (float)z), Vector3( boundingBox_.min_.x_ + tileEdgeLength * (float)(x + 1), boundingBox_.max_.y_, boundingBox_.min_.z_ + tileEdgeLength * (float)(z + 1))); DynamicNavBuildData build(allocator_.Get()); rcConfig cfg; memset(&cfg, 0, sizeof cfg); cfg.cs = cellSize_; cfg.ch = cellHeight_; cfg.walkableSlopeAngle = agentMaxSlope_; cfg.walkableHeight = (int)ceilf(agentHeight_ / cfg.ch); cfg.walkableClimb = (int)floorf(agentMaxClimb_ / cfg.ch); cfg.walkableRadius = (int)ceilf(agentRadius_ / cfg.cs); cfg.maxEdgeLen = (int)(edgeMaxLength_ / cellSize_); cfg.maxSimplificationError = edgeMaxError_; cfg.minRegionArea = (int)sqrtf(regionMinSize_); cfg.mergeRegionArea = (int)sqrtf(regionMergeSize_); cfg.maxVertsPerPoly = 6; cfg.tileSize = tileSize_; cfg.borderSize = cfg.walkableRadius + 3; // Add padding cfg.width = cfg.tileSize + cfg.borderSize * 2; cfg.height = cfg.tileSize + cfg.borderSize * 2; cfg.detailSampleDist = detailSampleDistance_ < 0.9f ? 0.0f : cellSize_ * detailSampleDistance_; cfg.detailSampleMaxError = cellHeight_ * detailSampleMaxError_; rcVcopy(cfg.bmin, &tileBoundingBox.min_.x_); rcVcopy(cfg.bmax, &tileBoundingBox.max_.x_); cfg.bmin[0] -= cfg.borderSize * cfg.cs; cfg.bmin[2] -= cfg.borderSize * cfg.cs; cfg.bmax[0] += cfg.borderSize * cfg.cs; cfg.bmax[2] += cfg.borderSize * cfg.cs; BoundingBox expandedBox(*reinterpret_cast(cfg.bmin), *reinterpret_cast(cfg.bmax)); GetTileGeometry(&build, geometryList, expandedBox); if (build.vertices_.Empty() || build.indices_.Empty()) return 0; // Nothing to do build.heightField_ = rcAllocHeightfield(); if (!build.heightField_) { ATOMIC_LOGERROR("Could not allocate heightfield"); return 0; } if (!rcCreateHeightfield(build.ctx_, *build.heightField_, cfg.width, cfg.height, cfg.bmin, cfg.bmax, cfg.cs, cfg.ch)) { ATOMIC_LOGERROR("Could not create heightfield"); return 0; } unsigned numTriangles = build.indices_.Size() / 3; SharedArrayPtr triAreas(new unsigned char[numTriangles]); memset(triAreas.Get(), 0, numTriangles); rcMarkWalkableTriangles(build.ctx_, cfg.walkableSlopeAngle, &build.vertices_[0].x_, build.vertices_.Size(), &build.indices_[0], numTriangles, triAreas.Get()); rcRasterizeTriangles(build.ctx_, &build.vertices_[0].x_, build.vertices_.Size(), &build.indices_[0], triAreas.Get(), numTriangles, *build.heightField_, cfg.walkableClimb); rcFilterLowHangingWalkableObstacles(build.ctx_, cfg.walkableClimb, *build.heightField_); rcFilterLedgeSpans(build.ctx_, cfg.walkableHeight, cfg.walkableClimb, *build.heightField_); rcFilterWalkableLowHeightSpans(build.ctx_, cfg.walkableHeight, *build.heightField_); build.compactHeightField_ = rcAllocCompactHeightfield(); if (!build.compactHeightField_) { ATOMIC_LOGERROR("Could not allocate create compact heightfield"); return 0; } if (!rcBuildCompactHeightfield(build.ctx_, cfg.walkableHeight, cfg.walkableClimb, *build.heightField_, *build.compactHeightField_)) { ATOMIC_LOGERROR("Could not build compact heightfield"); return 0; } if (!rcErodeWalkableArea(build.ctx_, cfg.walkableRadius, *build.compactHeightField_)) { ATOMIC_LOGERROR("Could not erode compact heightfield"); return 0; } // area volumes for (unsigned i = 0; i < build.navAreas_.Size(); ++i) rcMarkBoxArea(build.ctx_, &build.navAreas_[i].bounds_.min_.x_, &build.navAreas_[i].bounds_.max_.x_, build.navAreas_[i].areaID_, *build.compactHeightField_); if (this->partitionType_ == NAVMESH_PARTITION_WATERSHED) { if (!rcBuildDistanceField(build.ctx_, *build.compactHeightField_)) { ATOMIC_LOGERROR("Could not build distance field"); return 0; } if (!rcBuildRegions(build.ctx_, *build.compactHeightField_, cfg.borderSize, cfg.minRegionArea, cfg.mergeRegionArea)) { ATOMIC_LOGERROR("Could not build regions"); return 0; } } else { if (!rcBuildRegionsMonotone(build.ctx_, *build.compactHeightField_, cfg.borderSize, cfg.minRegionArea, cfg.mergeRegionArea)) { ATOMIC_LOGERROR("Could not build monotone regions"); return 0; } } build.heightFieldLayers_ = rcAllocHeightfieldLayerSet(); if (!build.heightFieldLayers_) { ATOMIC_LOGERROR("Could not allocate height field layer set"); return 0; } if (!rcBuildHeightfieldLayers(build.ctx_, *build.compactHeightField_, cfg.borderSize, cfg.walkableHeight, *build.heightFieldLayers_)) { ATOMIC_LOGERROR("Could not build height field layers"); return 0; } int retCt = 0; for (int i = 0; i < build.heightFieldLayers_->nlayers; ++i) { dtTileCacheLayerHeader header; header.magic = DT_TILECACHE_MAGIC; header.version = DT_TILECACHE_VERSION; header.tx = x; header.ty = z; header.tlayer = i; rcHeightfieldLayer* layer = &build.heightFieldLayers_->layers[i]; // Tile info. rcVcopy(header.bmin, layer->bmin); rcVcopy(header.bmax, layer->bmax); header.width = (unsigned char)layer->width; header.height = (unsigned char)layer->height; header.minx = (unsigned char)layer->minx; header.maxx = (unsigned char)layer->maxx; header.miny = (unsigned char)layer->miny; header.maxy = (unsigned char)layer->maxy; header.hmin = (unsigned short)layer->hmin; header.hmax = (unsigned short)layer->hmax; if (dtStatusFailed( dtBuildTileCacheLayer(compressor_.Get()/*compressor*/, &header, layer->heights, layer->areas/*areas*/, layer->cons, &(tiles[retCt].data), &tiles[retCt].dataSize))) { ATOMIC_LOGERROR("Failed to build tile cache layers"); return 0; } else ++retCt; } // Send a notification of the rebuild of this tile to anyone interested { using namespace NavigationAreaRebuilt; VariantMap& eventData = GetContext()->GetEventDataMap(); eventData[P_NODE] = GetNode(); eventData[P_MESH] = this; eventData[P_BOUNDSMIN] = Variant(tileBoundingBox.min_); eventData[P_BOUNDSMAX] = Variant(tileBoundingBox.max_); SendEvent(E_NAVIGATION_AREA_REBUILT, eventData); } return retCt; } PODVector DynamicNavigationMesh::CollectOffMeshConnections(const BoundingBox& bounds) { PODVector connections; node_->GetComponents(connections, true); for (unsigned i = 0; i < connections.Size(); ++i) { OffMeshConnection* connection = connections[i]; if (!(connection->IsEnabledEffective() && connection->GetEndPoint())) { // discard this connection connections.Erase(i); --i; } } return connections; } void DynamicNavigationMesh::ReleaseNavigationMesh() { NavigationMesh::ReleaseNavigationMesh(); ReleaseTileCache(); } void DynamicNavigationMesh::ReleaseTileCache() { dtFreeTileCache(tileCache_); tileCache_ = 0; } void DynamicNavigationMesh::OnSceneSet(Scene* scene) { // Subscribe to the scene subsystem update, which will trigger the tile cache to update the nav mesh if (scene) SubscribeToEvent(scene, E_SCENESUBSYSTEMUPDATE, ATOMIC_HANDLER(DynamicNavigationMesh, HandleSceneSubsystemUpdate)); else UnsubscribeFromEvent(E_SCENESUBSYSTEMUPDATE); } void DynamicNavigationMesh::AddObstacle(Obstacle* obstacle, bool silent) { if (tileCache_) { float pos[3]; Vector3 obsPos = obstacle->GetNode()->GetWorldPosition(); rcVcopy(pos, &obsPos.x_); dtObstacleRef refHolder; // Because dtTileCache doesn't process obstacle requests while updating tiles // it's necessary update until sufficient request space is available while (tileCache_->isObstacleQueueFull()) tileCache_->update(1, navMesh_); if (dtStatusFailed(tileCache_->addObstacle(pos, obstacle->GetRadius(), obstacle->GetHeight(), &refHolder))) { ATOMIC_LOGERROR("Failed to add obstacle"); return; } obstacle->obstacleId_ = refHolder; assert(refHolder > 0); if (!silent) { using namespace NavigationObstacleAdded; VariantMap& eventData = GetContext()->GetEventDataMap(); eventData[P_NODE] = obstacle->GetNode(); eventData[P_OBSTACLE] = obstacle; eventData[P_POSITION] = obstacle->GetNode()->GetWorldPosition(); eventData[P_RADIUS] = obstacle->GetRadius(); eventData[P_HEIGHT] = obstacle->GetHeight(); SendEvent(E_NAVIGATION_OBSTACLE_ADDED, eventData); } } } void DynamicNavigationMesh::ObstacleChanged(Obstacle* obstacle) { if (tileCache_) { RemoveObstacle(obstacle, true); AddObstacle(obstacle, true); } } void DynamicNavigationMesh::RemoveObstacle(Obstacle* obstacle, bool silent) { if (tileCache_ && obstacle->obstacleId_ > 0) { // Because dtTileCache doesn't process obstacle requests while updating tiles // it's necessary update until sufficient request space is available while (tileCache_->isObstacleQueueFull()) tileCache_->update(1, navMesh_); if (dtStatusFailed(tileCache_->removeObstacle(obstacle->obstacleId_))) { ATOMIC_LOGERROR("Failed to remove obstacle"); return; } obstacle->obstacleId_ = 0; // Require a node in order to send an event if (!silent && obstacle->GetNode()) { using namespace NavigationObstacleRemoved; VariantMap& eventData = GetContext()->GetEventDataMap(); eventData[P_NODE] = obstacle->GetNode(); eventData[P_OBSTACLE] = obstacle; eventData[P_POSITION] = obstacle->GetNode()->GetWorldPosition(); eventData[P_RADIUS] = obstacle->GetRadius(); eventData[P_HEIGHT] = obstacle->GetHeight(); SendEvent(E_NAVIGATION_OBSTACLE_REMOVED, eventData); } } } void DynamicNavigationMesh::HandleSceneSubsystemUpdate(StringHash eventType, VariantMap& eventData) { using namespace SceneSubsystemUpdate; if (tileCache_ && navMesh_ && IsEnabledEffective()) tileCache_->update(eventData[P_TIMESTEP].GetFloat(), navMesh_); } }