{ "name" : "Script", "sources" : ["Source/Atomic/Script"], "classes_rename" : { "ScriptRenderPathCommand" : "RenderPathCommand" }, "classes" : ["ScriptVariant", "ScriptVariantMap", "ScriptVector", "ScriptComponent", "ScriptComponentFile", "PhysicsContact", "PhysicsNodeCollision", "ScriptRenderPathCommand"], "typescript_decl" : { "ScriptRenderPathCommand" : [ "setShaderParameter(name:string, value:Object);" ] } }