// // Copyright (c) 2014-2017 THUNDERBEAST GAMES LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "Command.h" using namespace Atomic; namespace ToolCore { /// Command for cleaning and regenerating a Project resource cache class CacheCmd: public Command { /// Example usage: /// AtomicTool cache --clean --project C:\Path\To\MyProject (cleans cache folder) /// AtomicTool cache generate --project C:\Path\To\MyProject (regenerates the project cache) /// AtomicTool cache generate --clean --project C:\Path\To\MyProject (cleans and then regenerates the project cache) ATOMIC_OBJECT(CacheCmd, Command) public: CacheCmd(Context* context); virtual ~CacheCmd(); void Run(); bool RequiresNETService() { return true; } protected: bool ParseInternal(const Vector& arguments, unsigned startIndex, String& errorMsg); private: bool CreateCacheDirectory() const; bool RemoveCacheDirectory() const; bool CleanCache() const; bool GenerateCache() const; bool cleanCache_; bool generateCache_; }; }