// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // Please see LICENSE.md in repository root for license information // https://github.com/AtomicGameEngine/AtomicGameEngine #pragma once #include #include "Atomic/Container/Vector.h" #include #include "BuildTypes.h" using namespace Atomic; namespace ToolCore { class BuildBase; class ResourcePackager : public Object { OBJECT(ResourcePackager); public: ResourcePackager(Context* context, BuildBase* buildBase); virtual ~ResourcePackager(); void AddResourceEntry(BuildResourceEntry* entry); void GeneratePackage(const String& destFilePath); private: void WriteHeader(File* dest); bool WritePackageFile(const String& destFilePath); PODVector resourceEntries_; WeakPtr buildBase_; unsigned checksum_; }; }