// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // Please see LICENSE.md in repository root for license information // https://github.com/AtomicGameEngine/AtomicGameEngine #ifdef USE_SPIDERMONKEY #pragma once #include "Object.h" using namespace Atomic; struct JSRuntime; struct JSContext; class JSAutoRequest; class JSAutoCompartment; namespace AtomicEditor { // Notes: SpiderMonkey Reflect API is giving some bad loc's, which seems to be an issue with the // C++ generator not passing in tokens for some nodes (MemberExpression.property for example) // probably should use http://esprima.org/ class JSSpiderMonkeyVM : public Object { OBJECT(JSSpiderMonkeyVM); public: /// Construct. JSSpiderMonkeyVM(Context* context); /// Destruct. ~JSSpiderMonkeyVM(); bool ExecuteFile(const String& path); bool ParseJavascriptToJSON(const char* source, String& json); bool ParseJavascriptToJSONWithSpiderMonkeyReflectAPI(const char* source, String& json); private: bool ReadZeroTerminatedSourceFile(const String& path, String& source); // for access within duktape callbacks static WeakPtr instance_; JSRuntime* runtime_; JSContext* jscontext_; JSAutoRequest* autorequest_; JSAutoCompartment* autocompartment_; }; } #endif